Tuesday, October 12, 2010

SnoutCast #37: "Scouting"

How do GCs pick locations for their Games? We don't know how others do it, but we can talk about how Team Snout does it. And we do!


[ Download mp3 - 34 MB ]

00:58 - "discerning"
02:27 - Please send Curtis a birthday postcard.
03:47 - gratuitous mention of Travels With Our Cats
04:23 - gratuitous Jim Jarmusch reference
05:52 - if you visit: must-see locations in Portland, Oregon
07:13 - DeeAnn's conceptual Porky Pig impression
08:37 - Karl is our navigator and cartographer
10:01 - how do we pick locations?
12:26 - DeeAnn does not prioritize theme over safety
14:17 - where Route usually fits into Snout's early GC planning
15:52 - counter-example: taking the Homicide Game to Santa Cruz
17:00 - optimal drive time: 15 minutes? DeeAnn's Anedcotal Evidence™
18:48 - exception: longer drive times at night
19:45 - open/closed hours for locations are critical!
23:40 - tough decisions in Hogwarts Game route planning
25:57 - we like loops
28:04 - in closing: specific criteria to scout at locations
31:53 - upcoming events: Puzzled Pint (PDX, tonight!); "Odd Man Out" treasure hunt (San Francisco, 10/23); Ghost Patrol BANG/SNAP 7 (Bay Area/Seattle, 10/31)
36:22 - The End

Music: instrumentals from "Code Monkey" and "First of May" by Jonathan Coulton

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CKL DeeAnn

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