Curtis and DeeAnn discuss the value of Game artifacts and souvenirs. In other news, would you like to support Curtis in the Clarion UCSD Write-a-Thon? KTHXBAI
[ Download mp3 - 28 MB ]
00:00 - "priceless"
01:56 - leftovers from The WHO Game
03:25 - who keeps all this stuff?
05:23 - would a "Museum of The Game" be a good idea?
11:15 - game museum != puzzle museum
12:34 - Elvis != TMBG
15:47 - a hunt experience > puzzles alone
19:23 - yet another moviemaking analogy
25:31 - what have we learned, Charlie Brown?
30:27 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Tuesday, June 28, 2011
Monday, June 27, 2011
I Write, You Donate
It's real simple: I commit to writing at least 1,024 words a day for 42 consecutive days, and you donate some money to the Clarion Foundation. As little or as much as you want, fully tax-deductible, to support their annual "boot camp" for science fiction and fantasy writers.
Why you should donate: In addition to feeling good about supporting the arts, if I meet both my wordcount goal (likely) and donation target (uncertain), I will send each of my donors a unique, personalized digital artifact. No, I'm not going to tell you what it is; if you want to find out, donate!
As an additional incentive to any fellow Sea Monkeys reading this, I'll match every dollar you donate to Clarion with a contribution to my own #JCCC2 fund. (If I don't end up going on the 2012 cruise, I'll donate that money to an appropriate charity--most likely Child's Play--or just buy myself a pony. Could go either way on that.)
My specific project goals for the next six weeks include:
(Read more about my participation this year, and see the results of my write-a-thoning last year and the year before that.)
Why you should donate: In addition to feeling good about supporting the arts, if I meet both my wordcount goal (likely) and donation target (uncertain), I will send each of my donors a unique, personalized digital artifact. No, I'm not going to tell you what it is; if you want to find out, donate!
As an additional incentive to any fellow Sea Monkeys reading this, I'll match every dollar you donate to Clarion with a contribution to my own #JCCC2 fund. (If I don't end up going on the 2012 cruise, I'll donate that money to an appropriate charity--most likely Child's Play--or just buy myself a pony. Could go either way on that.)
My specific project goals for the next six weeks include:
- rewriting a novella and submitting it to WOTF (deadline: 6/30);
- final rewrite of a novel, and starting agent queries;
- first draft of a short story collaboration with my wife;
- a new 512 every Friday;
- more short stories; and
- better short stories.
(Read more about my participation this year, and see the results of my write-a-thoning last year and the year before that.)
Friday, June 24, 2011
Friday Flash Fiction: "Leap Fear"
Yes, this week's story is kind of like The Time Traveler's Wife and Quantum Leap, except not really.
Read "Leap Fear" at 512 Words or Fewer
Read "Leap Fear" at 512 Words or Fewer
Tuesday, June 21, 2011
SnoutCast #70: "Henching the Night Away"
Our spoiler-free WHO Game (Seattle) recap! In which we talk about some general topics, generally, as they relate to WHO, in general.
[ Download mp3 - 28 MB ]
00:00 - "horrible"
03:05 - locations, briefly
04:19 - actors
08:29 - inter-team cooperation
13:33 - data collection
21:50 - Midnight Madness, playtesting, etc.
30:16 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 28 MB ]
00:00 - "horrible"
03:05 - locations, briefly
04:19 - actors
08:29 - inter-team cooperation
13:33 - data collection
21:50 - Midnight Madness, playtesting, etc.
30:16 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Labels:
gamecontrol,
podcast,
seattle
Friday, June 17, 2011
Friday Flash Fiction: "No Longer Buried"
I started this piece by asking the question "what makes you angry?" I didn't actually answer that question here, but I might in a longer story.
Read "No Longer Buried" at 512 Words or Fewer
Read "No Longer Buried" at 512 Words or Fewer
Tuesday, June 14, 2011
SnoutCast #69: "Preparation Contemplation"
Remember, kids: don't drink and podcast.
[ Download mp3 - 30 MB ]
00:00 - Teaser: teamwork and cats
01:56 - "logistical"
03:05 - Listener Mail in response to "Supplies!"
05:19 - preparing for The WHO Game
10:11 - van rental reminders
15:07 - more about food safety
19:49 - DeeAnn's complicated relationship with Monopoly
21:03 - the value of pre-Game activities, even if not supply-related
27:00 - "every era is a 'resourcefulness era'"
31:34 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 30 MB ]
00:00 - Teaser: teamwork and cats
01:56 - "logistical"
03:05 - Listener Mail in response to "Supplies!"
05:19 - preparing for The WHO Game
10:11 - van rental reminders
15:07 - more about food safety
19:49 - DeeAnn's complicated relationship with Monopoly
21:03 - the value of pre-Game activities, even if not supply-related
27:00 - "every era is a 'resourcefulness era'"
31:34 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Labels:
gamecontrol,
podcast,
seattle
Friday, June 10, 2011
Friday Flash Fiction: "Oliver Comes Home"
This is actually part of a longer story set in the same world as "Kangaroo's First Day with the Eye." And that story is background for the Kangaroo novel I'm still working on. I should really finish that soon. I know, I'm a lazy bastard. Somebody give me a deadline! Please. SRSLY
Read "Oliver Comes Home" at 512 Words or Fewer
Read "Oliver Comes Home" at 512 Words or Fewer
Tuesday, June 07, 2011
SnoutCast #68: "Customer Service"
Featuring DeeAnn's triumphant return!
[ Download mp3 - 27 MB ]
00:00 - Teaser: Cat Commentary
02:03 - "lucrative"
02:53 - DeeAnn's less-than-stellar Microsoft customer service experience
10:28 - jingoism, comics, and what?
11:30 - why Snout GC offers phone support with live humans
14:46 - different help systems, different Game experiences
21:31 - yet another Hogwarts Game anecdote
25:00 - what have we learned, Charlie Brown?
29:03 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 27 MB ]
00:00 - Teaser: Cat Commentary
02:03 - "lucrative"
02:53 - DeeAnn's less-than-stellar Microsoft customer service experience
10:28 - jingoism, comics, and what?
11:30 - why Snout GC offers phone support with live humans
14:46 - different help systems, different Game experiences
21:31 - yet another Hogwarts Game anecdote
25:00 - what have we learned, Charlie Brown?
29:03 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Friday, June 03, 2011
Friday Flash Fiction: "Stronger"
Just in case you haven't noticed, this week's story and the three previous are all part of the same fictional world. If I ever pitch it as a comic book, I'll call it Fearless Five (possibly with the last "s" in "Fearless" replaced by the numeral "5"--edgy!).
More plausibly, I'll probably write another connected series of 512s about these characters. Not immediately, but soon. Already thinking about how to structure a coherent overall narrative in flash-sized chunks.
Read "Stronger" at 512 Words or Fewer
More plausibly, I'll probably write another connected series of 512s about these characters. Not immediately, but soon. Already thinking about how to structure a coherent overall narrative in flash-sized chunks.
Read "Stronger" at 512 Words or Fewer
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