Showing posts with label geeky. Show all posts
Showing posts with label geeky. Show all posts

Wednesday, February 04, 2015

I'm on a Boat!

One. More. Time:


http://youtu.be/avaSdC0QOUM

This is probably the last time we'll be sailing on the now-annual JoCo Cruise. We've done all five tours so far, and while it's been lots of fun, it is a long journey, and the inconvenience is starting to outweigh the novelty. But don't worry, we can find plenty of other opportunities to commune with our fellow nerds.

Meanwhile, though, we're enjoying our week in the Caribbean—including a tour of Arecibo Observatory in Puerto Rico! Where my mobile phone will also work without any special setup! That'll be important for reasons which should become clear next week. #waitforit

Curtis

Wednesday, November 19, 2014

I'm going to KSC!



Last month, I submitted my name for one of NASA's #JourneyToMars promotions—specifically, the Orion Test Flight "Boarding Pass" shown above, where they'll etch your name into a computer chip that flies aboard the spacecraft.

While I was poking around the web site, I also registered for the associated NASA Social event, because why not?

And I got in.

So I'll be at Kennedy Space Center the week after Thanksgiving with a bunch of other folks from the Internet to watch the Orion launch and tour some NASA facilities and meet people working on the project and I don't know what else.

Even better, I'll be rooming and carpooling with my fabulous Clarion West classmate (and NASA Social veteran) Alison Wilgus! Follow us on Twitter if you dare. :)


Curtis

Wednesday, July 23, 2014

I Love the Internet...

...for many reasons, and not least because it makes things like the following videos possible.


http://youtu.be/LCDgJiPBxfI


http://youtu.be/bTGdGKEEiYE


http://youtu.be/-w-58hQ9dLk

(Thanks to my fellow Clarion Westies Michael and Alison for sharing these.)

Curtis

Wednesday, July 02, 2014

I Really Want You to Install This App

Like I said last week, go check out the SafeTrek app. I like having it for peace of mind, if nothing else.


Now here's my legwork on what the people behind SafeTrek have done so far in 2014...

In late January, The Maneater, the University of Missouri's student newspaper, ran a story titled "Student-run SafeTrek app gains popularity," which stated that the app had been downloaded over 5,000 times. Another story, "Failing Forward," appeared in the university's alumni magazine MIZZOU in late February.

The SafeTrek app is now free, but it didn't start that way: the original price point was $5 (late 2013), then $2 (Jan/Feb 2014), then $1 (April 2014). The makers made it available for a lower price or for free as temporary promotions a few times during that period, but it's been free for everyone since early May of 2014.

So how does SafeTrek, the company, plan to make money if they're now giving away the app for free? This segment from Good Morning America offers a clue:


http://youtu.be/9J5AL5Ve8Z8
Original: http://abcnews.go.com/GMA/video/safe-trek-app-alerts-authorities-feel-unsafe-23317306


In April, SafeTrek co-creator Zach Beattie received the University of Missouri System's 2014 Student Entrepreneur of the Year Award, which includes $2,500. In May, the app was recommended by Kansas State University in "Safety options, services for students on campus, off campus" and highlighted as an Apptimize case study for increasing app store reviews.

Finally, to close the loop on that funding question: a May 21st interview with Beattie in Missouri Business Alert explains that "SafeTrek intends to sell data collected from its thousands of users as its main way of making money." So there's a potential privacy issue there, and it'll be interesting to see how it all shakes out.

Curtis

Wednesday, June 25, 2014

I Want You to Install This App

Because though I hope you'll never need SafeTrek, I don't want you to ever suffer for want of it. Free download for iOS or Android.


The basic idea is this: start the app when you're traveling through an area where you feel unsafe. Hold your finger down on the screen until you feel safe again. When you remove your finger, you have ten seconds to enter a PIN. If the correct PIN is not entered, police are notified of your GPS location.

I learned about SafeTrek last week on Beth Revis' Tumblr. She had reblogged it from lillianloverly, where it appeared on March 16th.

Because I'm a research nerd, I did some legwork on the people behind it. I was also curious about how the police notification part of it worked, and what the company's business plan was. Here's the first part of a brief SafeTrek timeline, from its inception through the end of 2013, gleaned from online public records:

The earliest mention of the app I found was a branding presentation dated April 22nd, 2013, by Portguese designer Frederico Cardoso. I couldn't discern an obvious connection betwee him and SafeTrek's creators, but I did find two news stories from May of 2013, about SafeTrek winning an app design competition. Both were from University of Missouri student news sites: "App designer student codes winning smartphone app" and "Public safety app wins RJI student competition."

Later, in August of 2013, the Columbia Business Times reported that SafeTrek was "aiming for a release date of Aug. 1 for the MU campus" and "[t]he app will make its debut on Windows 8." Well, neither of those things appears to have happened: the iOS version first appeared in October of 2013, and no Windows version appears to exist at all—I could find no mention of it anywhere, not even on the official SafeTrek web site.

Speaking of the official site, the current SafeTrek team appears to be five University of Missouri college students: Zach Beattie, Zach Winkler, Nick Droege, Aaron Kunnemann, and Derek Provance. The articles from May of 2013, identify the original app creators as "Convergence Journalism senior Natalie Cheng, Business Administration senior Zach Beattie and Information Technology senior Zach Winkler" (my emphasis).

It's a bit disheartening that there appear to be no women currently leading SafeTrek development, when young women would seem to be the people who stand to benefit the most from this app. (I won't speculate about why Natalie Cheng left the SafeTrek project, but she has since co-founded another company, Quirks Consignment.)

Things got much more interesting for SafeTrek in 2014. I'll blog about that next Wednesday! Meanwhile, please install the app, try it out, and let me know what you think.

Curtis

Wednesday, May 07, 2014

I Have Watched the Entire First Season of "Betas"

And you know what? It's pretty good. I'll admit it: I even teared up a little during the finale. Sure, the payoff was a cheap shot at Zuckerberg (and shamelessly rode the long coattail of The Social Network), but setting it up and turning it around in just two episodes? That's some tight scripting.

The first three episodes are free to stream on Amazon (entire season available to Prime members). One and two are a bit shaky, but the snappy dialogue carried it for me. And honestly, if you're not sold by the time Avinash says "Aunties were involved" in episode three, I can't help you, man:



Also? It's fun to pretend that Ed Begley, Jr.'s "Murch" character is actually Henry Starling from VOY "Future's End." And hope that Sarah Silverman will show up at some point. Hey, a kid can dream.

Of coure, it's not perfect. My second biggest complaint is the aggressively indie theme song. My biggest gripe is the casual sexism that pervades the series.

To wit: I know comedy must always tread the Very Afterschool Special line carefully, but devoting an entire episode to "Crazy Misogynist Guy" becoming a meme and not actually addressing the issue is either irresponsible or head-in-the-sand myopic.

The most interesting and well-developed female character on "Betas" was written out after just four episodes, reducing the number of regular/recurring female characters by a full third. Kelen Coleman's guest shot as another startup CEO was a welcome change, but all too brief. And I would love to see another Mikki-centric episode that is actually about her job—you know, the premise of the series—and not her family issues.

(Aside: actress Margo Harshman made the most of a limited role, and I would love love love to see a spin-off about Lisa's adventures in Seattle. MAKE IT HAPPEN, AMAZON.)

Meanwhile, I'm still trying to figure out HBO's "Silicon Valley." I know Wired slobbered all over Mike Judge's geek cred, and some of the satire is spot-on (we'll leave aside the crass racism for now), but it's just not very... funny. And there is only one substantial female character on the show, who is just now—in episode five—starting to demonstrate any agency. Not cool.

I was a software engineer in the San Francisco Bay Area for over a decade. I worked at a startup where fully half the employees were women, and the company could not have survived without them. I don't want more shows where women don't matter, because that's not real life. And that's not the world I want to live in.

Curtis

Wednesday, April 09, 2014

I Sometimes Notice Odd Things

(Contains very minor spoilers for Captain America: The Winter Soldier.)

On Monday, DeeAnn and I saw the latest addition to the Marvel Comics film universe: the second Captain America movie—which, in my humble opinion, would have worked better as a more personal story for either Steve Rogers (who had a strong connection to the title villain) or Natasha Romanoff (who had an even stronger connection to the "A" plot), but it was still enjoyable. The story is not what I want to talk about.

What I want to talk about is the vending machine.

See, there's one particular scene, right around the end of act one, which finds Rogers standing in a hospital corridor, momentarily dumbfounded. And in that shot, there's also a guy in a service uniform kneeling to one side, restocking a vending machine. I was hugely distracted by this, because the moment I saw the vending machine guy there, I knew the vending machine was going to be an important plot point. It couldn't have been more obvious if there had been huge neon arrows pointing to it, underneath a sign saying THIS WILL BE IMPORTANT LATER ON.

The directors, Anthony and Joe Russo—brothers, and they're also attached to direct Captain America 3, so good for them—have mostly done TV work in the past. I don't know how much that has influenced their visual style or sensibilities, but I suspect they're pretty good at getting things done on a tight schedule. Deadlines are great motivators.

Now, I'm not saying there was anything in particular wrong with that shot. It did its job perfectly well, conveyed all the necessary information to the viewer: "Captain America is thinking about doing something, and there's a vending machine right here." No fancy camera angles or complicated blocking required. All I'm saying is, there was something about the way that shot was framed, something about how the scene was set up, that communicated the directorial intent to me with complete transparency.

I can't quite put my finger on exactly what it was. Maybe the vending machine was a little too close to Cap, and there was no reason for that other than to get it onscreen and foreshadow its later involvement. Maybe the service person restocking it was a bit too much in the foreground, emphasizing the fact that he didn't need to be there unless... well, you'll see if you watch the movie. It could have been a combination of subtle cues which I can't fully explain.

Back when I was a kid, and cartoons were still hand-drawn and cel-animated, I could tell which objects or parts of the image were going to move in most scenes because the foreground elements were always painted differently than the background plates. (I've heard other people talk about seeing this too, and I'm glad it wasn't just me.) And often when I watch movies or TV shows, I'll recognize cameo appearances not because I have any idea who the celebrity is, but because I can tell the shot was framed to feature them especially prominently.

I sometimes notice odd things. That's all.

Curtis

Wednesday, March 19, 2014

I Like Signage

One of the many reasons I loved Star Trek: The Next Generation was its art direction and set design--in particular, the signage. Here are a few examples, courtesy of Ex Astris Scientia:



Of course, the text shown on these signs consists of various jokes, including song lyrics and references to other TV shows and movies. But in the world of the series, I love the idea that everything on the Enterprise-D was clearly labeled, and even a new crew member would be able to easily find what they were looking for by checking a map, asking the computer, and/or reading signs.

In the bachelor pad apartment I had right after college (which I shared for a time with this roommate), I made my own paper-and-tape signs for a lot of things. I labeled which switch was the light and which was the fan in the bathroom; I labeled what that one random switch on the wall by the kitchen did; I even put a sign on the bottom of the toilet seat cover to remind guests to put the lid down after using it.* And in our current home, we have signs showing where the trash and recycling bins are in the kitchen. (Some guests still get confused, but that's another story.)

Why so many signs? Because each label I can read is information I don't have to remember. We can debate about whether it takes more mental effort to read a couple of words than to recall the same fact, but the point is, I'm used to reading signs. Reading signs and interpreting their meaning is how I survive in the world. I'm doing it several times a minute while I drive, I do it every time I look for the restroom in a new bar or restaurant, and basic literacy is a requirement for using Twitter. Signage is civilization.

More than that, signage is inclusive. Putting up a sign is an implicit welcome to people who aren't intimately familiar with the culture of your place, who may not understand all the "unwritten rules" or traditional etiquette. Posting a sign means you acknowledge that the people who visit may not have studied the complete local history before stopping by--and that's okay.

I don't like not knowing the rules when I meet people or go to a new place. I don't like people not telling me the rules but acting like I should know them anyway. You don't want people in your club? Fine. Just make it clear that it's a private thing. Don't be a dick by pretending like anyone can come in, then treating the uninitiated like they're second class citizens. Everyone was a newbie once, and of course nobody's going to know what your rules are if you don't make the rulebook available.

Maybe it makes you feel more important if you have the power to make other people feel bad. And maybe you'll eventually alienate so many people that they go away and make a bigger, better organization without you, and you become the underprivileged. At which point you'd better hope those unwashed masses don't hold a grudge.

So that's why I like signs, I like FAQs, I always look for the "about" page when visiting a new web site, and I always read the fine print. Because even if you were pressured by threat of legal action to put it there, even if it's written in dense legalese, and even if most of it is boilerplate, it's inviting me to learn about you. And that's a friendly gesture.

~CKL

* Closing the lid entirely bypasses the inane "leave the seat up or down?" question that often divides women and men. It also prevents pets and small children from accidentally falling into the bowl.

Curtis

Wednesday, February 12, 2014

I Less Than Three Portland

(Today's "The I in MEAT" blog post is brought to you by the perfect texture, The Doubleclicks, and the Twitter.)

Back in 2007, DeeAnn and I went all in on what we called "the writer move." In particular, we decided to stretch our savings by moving out of the San Francisco Bay Area to a more affordable city--meaning we had most of North America to choose from.

Some places we ruled out right away, for various reasons. Seattle was also too expensive (and still is). Canada would require proof of rabies vaccination for our cats, which in itself wasn't a problem, but we didn't want to risk losing them to international quarantine or for some other obscure medical reason. And flying the cats anywhere also seemed like asking for trouble. But that still left forty-eight of the United States to choose from.

To narrow down the wide field of candidates, we created a big spreadsheet and researched data which were important to our lifestyle. Some of those properties included:

  • Winter comfort (January windchill and annual snowfall)
  • Summer comfort (July heat index and average rainfall)
  • Cost of living estimate, averaged from five different sources
  • Distance to nearest airport
  • Distance to nearest VA hospital
  • Number of Trader Joe's stores within 15 miles
  • Number of Thai restaurants within 5 miles
  • Percentage of population identifying as religious
  • Percentage of population identifying as Democratic

Here's a link to the full spreadsheet, if you're curious about the details. Note that we gathered this data seven years ago, and much of it will be out of date now:


http://goo.gl/p3tl1O


We took trips to visit our top two out-of-state candidate cities, shown in black text on that spreadsheet: Cary, North Carolina (in the Research Triangle) and Portland, Oregon. (Our fallback was Sacramento, California, which area we were already familiar with from all our Hogwarts Game scouting in 2006.) Cary had a fantastic farmer's market, but the neighborhoods weren't remotely walkable. And Portland... well, we live here now.

It took us a little while to adjust, but now we couldn't be happier with our home. (And no, I am not saying that ironically.) The move also inspired me to ask for 37 Postcards back in 2010, and that was pretty amazing, too.

If you're thinking about relocating, and you have some latitude in your selection criteria, Internet research is an excellent place to start. We started with information from Sperling's Best Places, then supplemented and corroborated that with data from various other online sources which we judged reliable and relevant. Your mileage may vary.

Curtis

Tuesday, January 07, 2014

SnoutCast #201: Ana Roeszler

Kicking off our year of interviews with women who make puzzle games is Ana Roeszler, one of the co-founders of Puzzled Pint and a core GC member for WarTron PDX!


Show length: 26:39
File size: 25.6MB
  [Download mp3]


What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Ana

Thursday, November 14, 2013

TONIGHT: I Sing the Ignite Portland Electric

Portland! 7:00PM! Hollywood Theatre!


I'm one of the speakers at tonight's Ignite Portland 12, "a fun, fast-paced, evening of presentations where speakers gather to share their knowledge and passion."

Here's a sneak preview of my first slide:


And yes, it will be something completely different from my previous talks on puzzle hunts and cat feeding robots. Tune in to the livestream at igniteportland.org to watch me blather about words and music!

Curtis

Thursday, October 24, 2013

In Which I am a Professional Actor IN THE FUTURE


Shown above: the expurgated version of my paycheck from one day of background work on the upcoming Christmas episode of Grimm. Minimum wage, but not bad considering I sat around killing zombies for a few hours and then literally walked up and down a hallway half a dozen times.

After I received the check, I deposited it to my bank using their mobile app--snap two photos, confirm amount, and done. It kind of blows my mind that an advanced technology I imagined back in high school is actually commonplace now.

Curtis

Wednesday, October 23, 2013

My OryCon 35 Schedule

ETA(2013-11-04): better link destinations for co-panelists, sign-up info for ORCs, Twitter stuff.

If you're anywhere near Portland, Oregon (the science fiction capital of America!) during the second weekend of November, stop by OryCon 35 and have some fun--not necessarily involving steampunk cosplay, though I'm sure there will be plenty of that.


As seen on Portlandia. Sort of. Not really.

As usual, my major activity is running the Open Read and Critique (ORC) sessions: two on Friday, two on Saturday. The second Friday session is at 8PM, to better accommodate volunteers and panelists who are too busy earlier in the day. Sign up each morning (or the night before) to get some quick feedback on your writing!

Here's where you'll find me at the con:

Friday, November 8th


2:00pm-3:00pm
ORCs: Open Read and Critiques (Session A)
Madison
Friday afternoon Open Read and Critiques (ORCs) allow writers of all skill
levels to read the first 750 words of their work to a round table group of
the same. Sign-up sheets will be outside Madison no later than Friday morning!

8:00pm-9:00pm
ORCs: Open Read and Critiques (Session B)
Madison
Friday evening Open Read and Critiques (ORCs) allow writers of all skill
levels to read the first 750 words of their work to a round table group of
the same. Sign-up sheets will be outside Madison no later than Friday morning!

Saturday, November 9th


11:00am-12:00pm
Social media, time suck or revolution
Idaho
Social media played a major roll in the Arab Spring, oppressive
governments have turned off the internet. What is next?
(panel with Rob Wynne and Jason Andrew)

1:00pm-2:00pm
ORCs: Open Read and Critiques (Session C)
Madison
Saturday afternoon Open Read and Critiques (ORCs) allow writers of all
skill levels to read the first 750 words of their work to a round table
group of the same. Sign-up sheets will be outside Madison no later than Saturday morning!

2:00pm-3:00pm
ORCs: Open Read and Critiques (Session D)
Madison
Saturday afternoon Open Read and Critiques (ORCs) allow writers of all
skill levels to read the first 750 words of their work to a round table
group of the same. Sign-up sheets will be outside Madison no later than Saturday morning!

Complete convention schedule online at: orycon35.sched.org


I'll be tweeting from the con "officially" as @curtiscchen and just-for-fun as @sparCKL. Double your pleasure by following both accounts!

Curtis

Tuesday, August 20, 2013

SnoutCast #183: You've Got Nothing To Prove

In which everybody's free to feel good. (Hi Brandi!)


[ Download mp3 - 27 MB ]

00:59 - "real geek"
03:05 - that whole "fake geek girl" thing
05:44 - the wide(ish) world of puzzle hunts
07:11 - the wisdom of Larry Hosken
10:20 - a minor gatekeeper problem
13:46 - hints are not shameful
17:30 - "I said 'fuck' like five times, right in front of an elementary school!"
19:01 - the larger philosophical question
21:23 - RUN MOAR GAMES PLZ
24:10 - now go watch The Doubleclicks' music video for "Nothing to Prove"
29:11 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: "Nothing To Prove" by The Doubleclicks plus instrumentals from "Code Monkey" and "You Ruined Everything" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, July 23, 2013

SnoutCast #179: Teckmologiez

We're very forward-thinking here at SnoutCast. Well, at least one of us is. More or less. It's okay.


[ Download mp3 - 23 MB ]

00:59 - "technological"
02:57 - times change; cf. Shinteki Aquarius Remix
04:23 - what is a Luddite, anyway?
06:31 - wardriving was totally a thing
09:23 - using mobile SSH apps for WarTron's BUGME interface
13:47 - tracking teams with Google Latitude in 2011, vs. custom GPS hardware in 2001
18:05 - augmented reality: Yelp, Ingress, Halting State, Google Glass, etc.
22:22 - IN CONCLUSION
24:16 - The End

In other news: The Doubleclicks continue to be awesome.

http://youtu.be/s4Rjy5yW1gQ

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "You Ruined Everything" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Thursday, October 11, 2012

This is My Enterprise


Image from Wikipedia

United Federation of Planets, Starfleet, Constitution-class heavy cruiser refit, launched in 2273. This is the first starship I truly loved. This is my Enterprise.*

I was born four years after TOS went off the air (personal trivia: though I fastidiously searched out reruns, I didn't actually see "The Trouble with Tribbles" until years after I'd seen every other episode of the original seventy-nine). I'm sure I saw TMP when it opened, but the one that stuck with me was Wrath of Khan. Those red uniforms, the James Horner score, all the visual effects (especially the nebula sequence), and the production design (especially the starships)--that was my Trek.


There was more to come, but it would only succeed, not replace. I loved TNG; it was the first Trek I actually watched on television as it aired (I also missed TAS, for obvious reasons), starting in my first year of high school and ending in my junior year of college--but not really, because there was still DSN and then VOY, providing a solid fourteen years of continuity. (We're not going to talk about ENT. Just... no. But wow, apparently I was a really cranky blogger back in the early 2000s.)

I grew up with TNG, and Trek grew alongside me. I loved the expanded universe we got to see through those interconnected series, but it was a different aesthetic than the previous adventures, which had been all about one ship and one crew. I'll never forget seeing Khan when I was nine years old, being totally freaked out by the Ceti eels, not really understanding that Spock was dead (and allowing my father to convince me, on the way home from the movie, that my favorite character was "just unconscious"), and regardless of everything, wanting to live in that world, on that starship.


Image from BoardGameGeek

Different things about later Treks would captivate me--the insane detail of the TNG writers' tech manual (a photocopied version of which I found for sale at a convention), Picard's gravitas, Data's fine-tuned humor, DSN's sprawling politics, the EMH's sarcastic wit--but nothing caught my eye quite like the look of that TOS-movie-era Enterprise. And it still makes me nostalgic for that time, when I was also deep into comics and enthralled by the brazen narrative of the 1980s DC Trek books, which danced around canon and told unforgettable stories (go find a copy of The Mirror Universe Saga and tell me I'm wrong).

Even now, when someone utters the word "starship," or when I'm doodling in my notebook, the first image that comes to mind is from Star Trek. But it's not the classic TOS model, or the revolutionary Enterprise-D** (and certainly not the Abramsverse oddity). It's the NCC-1701-A refit, and it always will be.

This is my Enterprise.


a recent sketch



* Nitpickers will note that the images here actually depict the Enterprise-A, technically a different vessel--either the Ti-Ho or the Yorktown, depending on which non-canon source you believe--which Starfleet renamed to replace the ship destroyed toward the end of Search for Spock. But it's the exact same model, and just about everyone now uses the "A" designation to distinguish this design from the TOS Enterprise. Get over it.

** By the way, I can still tell at a glance whether I'm looking at the original six-foot model or the smaller, four-foot model built later to make motion control shots easier. I am a huge fucking nerd, and I'm okay with that.

Curtis

Tuesday, October 09, 2012

SnoutCast #138: Gamer Profile - Corby Anderson

This week, an extended conversation with Corby Anderson, late of WarTron Game Control!


[ Download mp3 - 42 MB ]

00:00 - teaser: "every single show...type type type"
01:25 - "wordy"
02:22 - reminiscing about JoCo Cruise Crazy 2
04:07 - whence thy interest in puzzles, and hunts thereof, kind sir?
08:03 - Corby's first Game experience: Genome
10:22 - what type of puzzle event do you prefer?
13:02 - Corby's day job
14:45 - "Excel always wins."
18:03 - WarTron Bit Builder backstory (minor puzzle spoilers)
24:21 - playing Games vs. being on GC
28:48 - yeah, yeah, we're planning a JCCC3 puzzle hunt
32:05 - everybody loves source control software
39:52 - thumbs up for Samsara
43:04 - (Corby has never been to Cinetopia)
45:24 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Corby

Tuesday, September 11, 2012

SnoutCast #134: The Doubleclicks

A conversation with @TheDoubleclicks, Angela and Aubrey--as seen in WarTron! [Get their music from Bandcamp]


[ Download mp3 - 25 MB ]

00:59 - "nerdy"
02:07 - will we ever stop talking about WarTron?
04:16 - sister act
05:28 - earlier: a band named Charisma
08:56 - "Deadlines are good!"
11:04 - creating the "Imposter" song
16:30 - all about the Ladies of Ragnarok tour
22:27 - you can go to Puzzled Pint if you finish writing your erotica song
26:29 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton; excerpts from "Imposter" by The Doubleclicks

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn The Doubleclicks

Sunday, May 13, 2012

About Last Night...

This photo from last night embodies many of the things I love about Portland, Oregon.


Seated, clockwise from left: Joe, @snarke, @AubreyCello, myself, @JadeE1024, @FlameIsLove, @DeeAnnSole, @rmalena, @brittamarie, @ghalidrim, and @mariafi. Photo by Angela of @TheDoubleclicks. (Not pictured: Ana, Rob, and Matt, who arrived later.)

We had all gathered at the Funhouse Lounge to see The Unscriptables perform a Star Trek: The Next Generation improv show. I wasn't sure how crowded the place might get (being listed on GeekPortland is usually a huge nerd magnet), so I proposed we all meet at 5pm, when the venue opened, and enjoy happy hour while playing some games.


Photo by @ghalidrim.

It's not easy to find a game that can handle fifteen players, but Cards Against Humanity worked well. It was sometimes hard to hear across our four-tables-pushed-together, especially over the lounge music--but the woman working the bar asked us for requests (since we were the only people there for quite a while), so at least we were talking over songs we mostly liked.*


@JadeE1024's winning "haiku."

After we finished our supergame, our nerd party split up into smaller groups. Some of the menfolk dove into Lords of Waterdeep, DeeAnn and I introduced Aubrey to Zombie Dice and Bananagrams, and others just hung out and chatted. All enjoyed happy hour food and liquid refreshment.

That would have been a great night right there. But then the Unscriptables show started, and it did not disappoint. If you're anywhere near Portland for the next two weeks, and you have ever liked TNG, go. Closing night (May 26th, Memorial Day weekend) is the Borg episode, and if we weren't so busy with WarTron I'd totally be there.


@TheDoubleclicks with "Troi" and "Riker."

I'll be honest: When we moved to the Portland area in 2008, I was a bit apprehensive. I mean, we knew it was going to rain a lot (not to mention that first winter--yikes!), we'd been swindled out of $15 during our very first visit years ago (Thanksgiving weekend, no less--what is wrong with people?), and there were just a lot of unknowns.

But now that we've been here almost four years, I can say without a doubt that I'm very happy in our new home. We've made many new friends, started new traditions, and we don't plan on leaving any time soon. We love Portland!

Even if you do run into the occasional creepy clown room.


SRSLY, WTF? Photo by @ghalidrim.



* It turns out that a Pandora station set to "Jonathan Coulton" plays a mostly decent mix of JoCo, TMBG, Weird Al Yankovic, Barenaked Ladies, and Cake, with a few random nuggets of Da Vinci's Notebook and Garfunkel and Oates.

Curtis

Friday, April 27, 2012

Friday Flash Fiction: "Temporal Mechanics"

I seriously considered using this image as the "illustration" for this week's story, but I didn't think anybody would get it.

Read "Temporal Mechanics" at 512 Words or Fewer

Curtis