Showing posts with label debriefing. Show all posts
Showing posts with label debriefing. Show all posts

Wednesday, August 05, 2015

I Am One Year Older Than I Was

On August 2, 2014, my wife DeeAnn drove me home from Seattle, where I'd just finished the Clarion West Summer Six-Week Workshop.

The week before the workshop started, we were in California for our nephew Jared's wedding. DeeAnn drove me to the Sacramento airport while we listened to the audiobook of Neil Gaiman's novelette "The Truth is a Cave in the Black Mountains." We hadn't reached the end of the story when I got to the airport, but I had enough time to download the text version before boarding, and finished reading it on the plane.

It's not exactly what you'd call a romantic story, but it helped me feel connected to my wife as I was leaving. (I did see her a few times, online and in person, during the workshop, but this was going to be the longest time we'd lived apart since 2000. It all turned out fine in the end. Well, not for the guy in that story. Never mind. Moving on.)

After I landed in Seattle, erstwhile volunteer Caren Gussoff drove me from the airport to the sorority house where I'd be living for the next six weeks. She was only the first of many fantastic humans I'd meet and get to know during that time.

Having attended Viable Paradise in 2008, I knew generally what to expect from Clarion, but I could not have imagined the precise dimensions of what my experience would be: as wide and deep as any ocean, and similarly teeming with strange and wondrous life.

I cried a lot in Week One (ahead of schedule, I know). Jim Kelly said he'd blurb my first novel. In Week Two I saw Snowpiercer and witnessed Kij Johnson reading "Spar" aloud and literally sparring with students. (As in wrestling. Bourbon may have been involved.) Ian McDonald guided us through improv exercises in Week Three, our regular movie nights began turning into a Kurt Russell film festival, and I received an offer of representation from Sam Morgan, who is now my literary agent. (For the record: I spent fifteen days researching JABberwocky before signing the retainer.)

I may have made Hiromi Goto's Week Four classes more difficult than necessary, but I'm glad our whole group could talk about how magical Negroes and hysterical women are Bad Tropes. (And then we watched Steven Universe!) Week Five with Charlie Jane Anders was a whirlwind of karaoke, half-price sushi, and poetry. Week Six ended with Ted Chiang, illegal beach bonfires, and John Crowley telling dirty jokes (not all at the same time).

And, oh yeah, I wrote some stories too.

"Paradise Lost" will almost certainly never see the light of day. I'm retooling "Space Race" right now. "It's Complicated" doesn't really hold together, but I'll probably strip-mine it for thematic material later. "My Labour and My Leisure Too" was a weird experiment. "Destination: Murder!" probably needs to be longer. And "Moonrise" is too big for me to contemplate at this very moment, but it's a novel I need to write someday.

Meanwhile, I've sold two other novels and two three other short stories since coming home last August. The first novel, Waypoint Kangaroo, will be published by Thomas Dunne Books next summer. My story "Laddie Come Home" is in the 2016 Young Explorer's Adventure Guide, due out early next year. And "Ten Days Up" is in the Baen anthology Mission: Tomorrow, now available for pre-order. ADD_2015-08-07: How could I forget "It's Machine Code" in The Journal of Unlikely Cryptography?

As the kids say: What is even my life anymore?

This isn't everything I could tell about my six weeks at Clarion West. It wasn't just a boot camp for writers, and though I'd certainly call it "life-changing," that term doesn't fully encompass what I got out of CW.

I was changed--for good, even--but more than that, it inspired me to actively work at changing my life, and myself. Those six weeks showed me what I was doing right and how I need to improve, and introduced me to some amazing people who will be lifelong friends. I am incredibly grateful for all of it.

This wasn't the end of my journey. It was just the beginning.

And I'm not stopping for a long time.

Curtis

Wednesday, June 24, 2015

I volunteered at Open Source Bridge today

And sat in on these great talks:
...which actually represent a pretty good cross-section of my personal interests.

In related news, there's nothing like talking to a seventeen-year-old high school student who's coding his own distributed database system to make a prehistoric Perl hacker feel old. HASHTAG BASED ON A TRUE STORY.

That is all.

Curtis

Wednesday, January 21, 2015

I am no longer the President

...of "Team Snout." But I am still the Captain of Team Snout. Confused? I'll explain.

My wife and I and our friends started running Stanford-style puzzle hunts, which were then known as "The Game," way back in 2001. At first it was all completely unofficial, and we never took in very much money in registration fees—all we wanted was to cover our material constructions costs. We didn't charge our players for our time and labor, or for any of the scouting, prototyping, or other exploratory work we did before calling a "go" and announcing the event. It was all for fun.

Then, in 2006, we got ambitious: we decided to put on a Harry Potter-themed event, including booking train rides to and from the event and making a freaking magic wand. This was going to cost a lot more than any of our previous Games. In fact, the overall budget was over $25,000, which also covered van rentals for every team and several meals along the way.

Boring tax information follows: If any one person on the team were to report that income on their personal tax returns (and yes, you do have to report all income, even if you spend it later—that's what "gross" means, and that's why you're taxed on the salary you eventually spend on rent and groceries and cats and Netflix), they'd be over the allowed "hobby income" deduction percentage (I think it's about 2% of AGI) and would have to pay several thousand dollars in additional taxes. And that's just not cool. (ETA: OK, so I don't really understand all the tax stuff. Ask DeeAnn if you want to know the details.)

The solution: we formed an unincorporated association in the state of California and registered it as an educational non-profit "to bring together those who are interested in... puzzle hunts, and to increase public awareness of the sport... by producing puzzle hunts." If you're interested, you can read the full Articles of Association for Team Snout (revised 2009).


And that worked really well. We were able to open a separate bank account for Game-related funds and file a separate tax return for the association. We hit a couple of bureaucratic hiccups along the way, but managed to defend our non-profit status and avoid paying the annual business/corporation fees (something like $800 in California). We ran two more Games after Hogwarts—Midnight Madness and WarTron—and co-sponsored several Game Control Summits with Shinteki.

However, now that DeeAnn and I—two out of three of the association's officers—no longer live in California, we've re-focused our Game-running efforts on other events and activities (Puzzled Pint, for one). The puzzling landscape has also changed significantly in the last few years, with escape rooms gaining popularity and weekend-long hunts declining. And there's always been name confusion, since we played Games as Team Snout before forming the association named "Team Snout" to run Games. To be frank, we've never been very diligent about the official-ness of it. It's all just for fun.

Last year, at our annual business meeting, we voted to dissolve the "Team Snout" association and follow the model used by many other groups and businesses who run events: to form up a legal entity when needed for a specific event, then disband afterward. We just weren't doing enough, continuously, to justify the additional overhead of maintaining the association.


Thanks to Bran McMillin for the modified logo :)

So "Team Snout" is no more. (I will continue to use the "Snout" name for personal purposes, as I have in the past, and hopefully remove some of the confusion that's existed around this.) We've donated our remaining funds—just over $1,000—to Elevate Tutoring, Bob Schaffer's California educational non-profit group, which continues to run puzzle hunts. You know, like ETPH3 - Zara's Big Adventure, which happens on January 31st and February 8th and can also be played online. Go check it out!

I can only speak for myself, but I was very happy with all we did as "Team Snout" and were able to do because we were an association. DeeAnn and I certainly learned a lot about forming legal entities, and if we ever decide we want to do it again for something else, we'll have the benefit of experience to help us get started. (Along those lines, if anyone has legal or tax questions about their own hobby groups, feel free to ask!)

What's next? Well, we and our many cohorts will continue to run Puzzled Pint, which may be adding two more cities in the next few months. Crazy! And I may have other big news to share soon, but let's not count our dinosaurs before they've hatched.

Curtis

Tuesday, December 16, 2014

SnoutCast #212: Lindsay Morse & Nate Martin

This month, we talk to Lindsay Morse and Nate Martin, co-founders of the Puzzle Break room escape games in Seattle and San Francisco!

Fun fact: we actually recorded this interview last month, and astute listeners will be able to determine from clues in the conversation exactly what the date was. :)


[ Download mp3 ]

Show length: 44:27
File size: 42.7MB


Stuff and things:
Follow @PuzzleBreak on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Mandelbrot Set" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Lindsay Nate

Tuesday, October 28, 2014

SnoutCast #210: Laura E. Hall and Mink Ette

This month, we talk to Laura E. Hall and Mink Ette, two of the six creators behind Spark of Resistance, Portland's first live, interactive room escape game! (No spoilers herein. You can see some mildly revealing photos of the room in the recent Oregonian write-up.)


[ Download mp3 ]

Show length: 53:50
File size: 49.2MB


Stuff and things:
Follow @lauraehall and @mink_ette on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Laura Mink

Wednesday, August 27, 2014

I May Have Gotten a Bit Drunk along the Way

DeeAnn and I went on an epic quest last weekend to collect McMenamins Passport stamps. She was our designated driver, and I did my best to chronicle our journey on Twitter and Instagram:


https://twitter.com/sparCKL/timelines/504524715923230720

In all, we visited 25 different McMenamins locations, and I collected 39 stamps, including bonuses and experiences. (I've had my passport since early this year, but DeeAnn only got hers this weekend, so I'm ahead of her by approximately 16 stamps.) I am now 54.3% of the way to Cosmic Tripster status!

A word on our methodology: We always stopped and had at least two drinks (one for each of us) at each location. It wasn't humanly possible to eat at every single place, especially when we were doing seven or eight stops in less than twelve hours, but we wanted to actually spend some time in each new place.

As the late Joe Cotter's epigram on the back of the passport says: "If you ever get to it, and don't do it, you may never get to it to do it again!"

We did observe other people doing drop-ins, where they just asked for a passport stamp and left immediately. Several of the servers we spoke to said that behavior is not uncommon, and the staff don't really care one way or the other. But many years of running The Game and Puzzled Pint have made us sensitive to the quid pro quo of asking locations to host players.

Anyway. Most of the remaining McMenaminses are around Portland, but we'll have to do another road trip out west to catch the two bars which weren't open when we visited last weekend, plus a separate jaunt down to Bend. We also plan to hit some Washington state locations when we drive up to Seattle for our friends' housewarming party next month. THERE WILL BE TWEETING.

Meanwhile, for other questing perspectives with much more detailed travelogues, check out Portlander Gretchin Lair's "McMenamin's[sic] Passport Project" blog, which she began this month; and Seattleite Todd Springer's "My McMenamins Passport Odyssey," which he started in January (the latest update was in mid-April).

Curtis

Tuesday, August 19, 2014

SnoutCast #208: Annie Percik

This month, we talk to Annie Percik, who ran a pirate-themed puzzle hunt at Manorcon in July!


[ Download mp3 ]

Show length: 32:04
File size: 30.8MB


Stuff and things:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Annie

Tuesday, July 15, 2014

SnoutCast #207: The Last Six Months

It's been half a year since we changed up our podcast format. How do we think it's going so far? (And what do you think, listeners? Contact us!)


[ Download mp3 ]

Show length: 34:17
File size: 32.9MB


The women of SnoutCast 2014 (so far):
Follow @teamsnout on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, June 17, 2014

SnoutCast #206: Andrea Blumberg

Did you enjoy Puzzled Pint, May 2014: The Princess Bride? Well, you have Portland's own Andrea Blumberg to thank for those fine puzzles!


[ Download mp3 ]

Show length: 30:42
File size: 29.5MB


Andrea's favorite room escape games online:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Andrea Blumberg

Tuesday, May 20, 2014

SnoutCast #205: Catherine Hagan

This month, we talk to Dr. Catherine Hagan, who recently ran a puzzle hunt for her colleagues in the Department of Veterinary Pathobiology at the University of Missouri!


[ Download mp3 ]

Show length: 42:15
File size: 38.7MB


Stuff and things:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Catherine

Tuesday, December 10, 2013

SnoutCast #199: Breakout Things

In which we recount our excellent "room escape" experience at Puzzle Break Seattle, and respond to some more listener mail.


[ Download mp3 - 28 MB ]

00:59 - "escapist"
01:20 - Team Goats Under Snout escaped the room in 40 minutes!
18:09 - Listener Mail re: should we continue this podcast?
28:39 - The End

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, November 19, 2013

SnoutCast #196: Mastermind Hunts - Nikolai Lokteff

This week, we chat with Nikolai Lokteff, one of the masterminds behind Mastermind Treasure Hunts!


[ Download mp3 - 29 MB ]

00:58 - "mindful"
02:17 - Why Tuesdays for Mastermind Pub Hunts?
13:45 - biggest event so far: "Rogue Agent"
26:18 - making puzzles for "experts"
31:24 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Re: Your Brains" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Nikolai

Tuesday, November 12, 2013

SnoutCast #195: Capitol Gamemakers (Part 3 of 3)

Gamemakers Todd Etter, Phil Dasler, Natalie Parisi, and Sam Freund tell us about Lincoln Logs and more as we conclude our extended conversation on The Famine Game!


[ Download mp3 - 29 MB ]

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Todd Phil Natalie Sam

Tuesday, November 05, 2013

SnoutCast #194: Capitol Gamemakers (Part 2 of 3)

What did Gamemakers Todd Etter, Phil Dasler, Natalie Parisi, and Sam Freund decide to leave out of The Famine Game's Friday night activities? Find out as we continue our conversation!


[ Download mp3 - 25 MB ]

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Todd Phil Natalie Sam

Tuesday, October 29, 2013

SnoutCast #193: Capitol Gamemakers (Part 1 of 3)

Now hear this: the first part of our extended conversation with Gamemakers Todd Etter, Phil Dasler, Natalie Parisi, and Sam Freund from The Famine Game!


[ Download mp3 - 26 MB ]

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Todd Phil Natalie Sam

Tuesday, October 22, 2013

SnoutCast #192: Puzzled Pint International

In which the Pacific Northwest phenomenon debuts in Stockton-on-Tees! Thanks to loyal listener Chris in England for his continued support and enthusiasm. :)


[ Download mp3 - 24 MB ]

00:59 - "trans-Atlantic"
02:00 - everyone should play Last Night on Earth (as seen on Tabletop)
03:47 - recasting Puzzled Pint: February 2011
05:55 - how does this spreadsheet work again?
09:10 - the origin of "Chris and Pat"
14:51 - backsolving is perfectly valid (albeit sometimes unsatisfying)
18:47 - DeeAnn on puzzle communities, especially Portland, Oregon
20:33 - upcoming online puzzle events: Ghost Patrol "Recon" (Oct.31st), Elevate Tutoring Puzzle Hunt "the 2nd" (Nov.2nd), The Octothorpean Order "for realz" (Nov.16th); more at PuzzleHuntCalendar.com!
25:58 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn