A quick debriefing of the most recent Snout Game!
[ Download mp3 - 21 MB ]
00:59 - "high-resolution"
01:42 - on the goodness of WarTron
04:08 - comparative fuckupedness
06:27 - the show must go on... and be fun!
10:52 - join the Facebook group (if you're on Facebook)
11:14 - the proposed Boston re-cast in 2013
14:52 - making puzzles... together!
16:13 - for example, the Madonna Beads
20:03 - meanwhile, on the east coast...
21:38 - The End
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Music: instrumentals from "Code Monkey" and "I Feel Fantastic" by Jonathan Coulton
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Thanks again for the Game!
In this podcast, I was hoping for a little more of a post-mortem. Maybe not complete analysis of bad parts, but more description of the process during the weekend more a peek behind the curtain.
Next week. :)
Speaking of puzzles that didn't work and didn't work until they worked, have you guys ever told the story of the Tantrix tile puzzle? Ever once in a while I see Tantrix in a store, and I have this amazing crash of memories of love/hate/frustration/pride wash over me.
Also, did the emergency clue I made for you guys get used? If not, do you think it would be fun/interesting to recast it into a little post-game activity and release it?
I'm pretty sure we've discussed the Tantrix clue on SnoutCast at some point, though perhaps not in sufficient detail.
And fortunately, we did not need to unleash your emergency clue during WarTron, but we did hand out the USB drives at the end party (since the teams had paid for the materiel). I don't know if anyone's actually solved it...
Hmm, couldn't use all the sites you wanted to, eh? Just gonna have to run another PDX game, obv.
Hey, we do a Puzzled Pint on the second Tuesday of every damn month, any time you want to drop by. ;)
BOSTON???? Ah crap. So much for keeping myself spoiler free.
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