Showing posts with label runmoregames. Show all posts
Showing posts with label runmoregames. Show all posts

Wednesday, February 11, 2015

I Can Count to Fifteen

...which is the new number of Puzzled Pint cities. Boston had to wave off on Monday, due to weather, but we also added San Francisco proper at the last minute. Here's the current roster, with our February additions noted:
  1. Austin, Texas
  2. Bloomington, Illinois (NEW!)
  3. Boston, Massachusetts (CANCELED)
  4. Brooklyn, New York (NEW!)
  5. Chicago, Illinois
  6. London, England
  7. Montreal, Canada
  8. Phoenix, Arizona
  9. Pittsburgh, Pennsylvania
  10. Portland, Oregon
  11. San Francisco, CA - City (NEW!)
  12. San Francisco, CA - Bay Area
  13. Seattle, WA - City
  14. Seattle, WA - Eastside
  15. Washington, DC
And we continue to get inquiries from other places. Not all of those pan out, obviously, but it's great that so many people are interested in Running More Games. :)

At this point, the "headquarters" team in Portland—six people, four of whom are co-founders (our fifth co-founder is running Pittsburgh these days)—is doing more event management and editorial oversight than actual puzzle creation. Which, again, is great; we love seeing the creativity and diversity of other people's puzzle ideas, and we're glad we can apply our experience to help them develop and refine those ideas.

But with diversity also comes differences of opinion. Reasonable people can disagree, and sometimes both sides have reasonable arguments for wildly divergent points of view. We're dealing with some ongoing issues which I think will come down to us having to make a decision about the fundamental nature and character of PP as opposed to other puzzling events: do we always want to be beginner-friendly? is there any reason we would ever say "no" to someone who wanted to start up in a new city? how much can we modify the structure of an event before it's no longer a "Puzzled Pint?"

I don't have all the answers, but I'm glad to be working with lots of smart people who can help us figure out these things. This is how we build a community. This is how we make something that can outlive us all. You know, like Islam.

Curtis

Wednesday, January 21, 2015

I am no longer the President

...of "Team Snout." But I am still the Captain of Team Snout. Confused? I'll explain.

My wife and I and our friends started running Stanford-style puzzle hunts, which were then known as "The Game," way back in 2001. At first it was all completely unofficial, and we never took in very much money in registration fees—all we wanted was to cover our material constructions costs. We didn't charge our players for our time and labor, or for any of the scouting, prototyping, or other exploratory work we did before calling a "go" and announcing the event. It was all for fun.

Then, in 2006, we got ambitious: we decided to put on a Harry Potter-themed event, including booking train rides to and from the event and making a freaking magic wand. This was going to cost a lot more than any of our previous Games. In fact, the overall budget was over $25,000, which also covered van rentals for every team and several meals along the way.

Boring tax information follows: If any one person on the team were to report that income on their personal tax returns (and yes, you do have to report all income, even if you spend it later—that's what "gross" means, and that's why you're taxed on the salary you eventually spend on rent and groceries and cats and Netflix), they'd be over the allowed "hobby income" deduction percentage (I think it's about 2% of AGI) and would have to pay several thousand dollars in additional taxes. And that's just not cool. (ETA: OK, so I don't really understand all the tax stuff. Ask DeeAnn if you want to know the details.)

The solution: we formed an unincorporated association in the state of California and registered it as an educational non-profit "to bring together those who are interested in... puzzle hunts, and to increase public awareness of the sport... by producing puzzle hunts." If you're interested, you can read the full Articles of Association for Team Snout (revised 2009).


And that worked really well. We were able to open a separate bank account for Game-related funds and file a separate tax return for the association. We hit a couple of bureaucratic hiccups along the way, but managed to defend our non-profit status and avoid paying the annual business/corporation fees (something like $800 in California). We ran two more Games after Hogwarts—Midnight Madness and WarTron—and co-sponsored several Game Control Summits with Shinteki.

However, now that DeeAnn and I—two out of three of the association's officers—no longer live in California, we've re-focused our Game-running efforts on other events and activities (Puzzled Pint, for one). The puzzling landscape has also changed significantly in the last few years, with escape rooms gaining popularity and weekend-long hunts declining. And there's always been name confusion, since we played Games as Team Snout before forming the association named "Team Snout" to run Games. To be frank, we've never been very diligent about the official-ness of it. It's all just for fun.

Last year, at our annual business meeting, we voted to dissolve the "Team Snout" association and follow the model used by many other groups and businesses who run events: to form up a legal entity when needed for a specific event, then disband afterward. We just weren't doing enough, continuously, to justify the additional overhead of maintaining the association.


Thanks to Bran McMillin for the modified logo :)

So "Team Snout" is no more. (I will continue to use the "Snout" name for personal purposes, as I have in the past, and hopefully remove some of the confusion that's existed around this.) We've donated our remaining funds—just over $1,000—to Elevate Tutoring, Bob Schaffer's California educational non-profit group, which continues to run puzzle hunts. You know, like ETPH3 - Zara's Big Adventure, which happens on January 31st and February 8th and can also be played online. Go check it out!

I can only speak for myself, but I was very happy with all we did as "Team Snout" and were able to do because we were an association. DeeAnn and I certainly learned a lot about forming legal entities, and if we ever decide we want to do it again for something else, we'll have the benefit of experience to help us get started. (Along those lines, if anyone has legal or tax questions about their own hobby groups, feel free to ask!)

What's next? Well, we and our many cohorts will continue to run Puzzled Pint, which may be adding two more cities in the next few months. Crazy! And I may have other big news to share soon, but let's not count our dinosaurs before they've hatched.

Curtis

Tuesday, January 20, 2015

SnoutCast #213: Team Snout is Dead. Long Live Team Snout!

This is the end: after more than four years of lackadaisical podcasting, DeeAnn and I are hanging up our... microphones? headsets? I dunno. Anyway, we're stopping now. It's been fun, but it's time to move on. (This also coincides with the dissolution of our California non-profit association, which we talk about in the show.)

Thank you to everyone who listened, commented, or supported us in other ways for the duration of this endeavor. We got to talk to some really cool people, and managed to spark some great conversations. We learned a lot, and we hope we gave you something to think about along the way.

Don't worry, we are going to continue running puzzle events—honestly, it's pathological at this point—and you'll definitely hear about them (figuratively) on the Internet. But we'll do it under other names which are more suited to the specific event. Those names may or may not include the word "Snout." Always in motion is the future and shit.

Here's one last overshare: our podcast planning spreadsheet! Note that the proposed "topic notes" don't always match what we actually ended up talking about...


https://docs.google.com/spreadsheet/ccc?key= 0Aj84p6-RxYgWdHRYVVlyT3pmM3EwYkxEOFhkRkV5Y1E& usp=sharing

Finally: we forgot to mention in the podcast that as part of closing down "Team Snout," we donated our remaining funds to Elevate Tutoring, another California non-profit which regularly runs puzzle hunts. Go check out their latest event, ETPH3 - Zara's Big Adventure, happening on January 31st and February 8th!

Thanks again, everyone. Run More Games.


[ Download mp3 ]

Show length: 35:21
File size: 33MB


Stuff and things:
Follow @TeamSnout on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ RSS feed / iTunes link / Stitcher link ]

Curtis DeeAnn

Tuesday, October 28, 2014

SnoutCast #210: Laura E. Hall and Mink Ette

This month, we talk to Laura E. Hall and Mink Ette, two of the six creators behind Spark of Resistance, Portland's first live, interactive room escape game! (No spoilers herein. You can see some mildly revealing photos of the room in the recent Oregonian write-up.)


[ Download mp3 ]

Show length: 53:50
File size: 49.2MB


Stuff and things:
Follow @lauraehall and @mink_ette on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Laura Mink

Tuesday, September 16, 2014

SnoutCast #209: Yuan Niu

This month, we talk to Yuan Niu, who's been running DASH in the Bay Area for several years and Puzzled Pint there since July!


[ Download mp3 ]

Show length: 39:52
File size: 36.4MB


Follow @hungrynerd on Twitter for more!

What Else?

Team lowkey's spoiler-filled Shinteki Decathlon 9 (SD9) recap video. LOOK AT IT!


http://youtu.be/kwDB5NKACfg


Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "The Future Soon" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Yuan

Wednesday, January 15, 2014

I Enjoy Hunting for Puzzles

The statement above should come as a surprise to exactly no one, but I thought I'd use this space to clarify the spectrum of my liking for various puzzle and presentation types.

But first, just in case you've wandered into this blog totally at random:

Hi. I'm Curtis Chen, and I'm a puzzle gamer. I first played The Game at Stanford University in 1996, and I ran my first Game in the San Francisco Bay Area in 2001. Since then, I've run or helped run more than fifty different puzzling events, including:

You could say I have a bit of a Gaming habit. Possibly even an obsession. (Sadly, not a career; I have been paid less than half a dozen times for doing puzzle-hunt-related things.) But I don't love all puzzles or puzzle events equally.

To the layperson, all puzzlers may appear very similar, but--as with any special interest group--there are many fine distinctions and gradations within our ranks. Certainly, there are those who love any kind of puzzle (broadly defined), whether it's a logical brain teaser or something math-related or pure wordplay. Some people just want to SOLVE ALL THE THINGS. But I suspect most are like myself, with definite preferences and dislikes.

I've been credited with coining (or at least popularizing) the term "underwear puzzles." I'm not a big fan of puzzle events that are just a bunch of puzzles you could have solved by yourself, at home, in your underwear; i.e., which don't take advantage of real-world interactivity. I prefer Games that actually get me out of the house and put me into unusual situations to have new experiences. I'm not really into the great outdoors per se, but if you tell me there's a puzzle hidden somewhere in the forest, I may spend a ridiculous amount of time searching for it. Because that's something I would probably never do otherwise, and I might never visit that location ever again.

It's all about the reward. I've tried a couple of "conference room" puzzle hunts--of which genre the granddaddy is, of course, the MIT Mystery Hunt--and they're just not my bag, baby. I do enjoy the intellectual challenge of any given puzzle, but I get bored very quickly. And for me, getting more puzzles to solve is not really a compelling reward; I want something else, like a new location to visit or a new bit of story or even an amusing video clip. Just give me a break before dumping another bucket of puzzles on my head.

Related to that, I enjoy team-play events more than solving by myself, but I prefer "linear" hunts to the "batch" model. (BTW, I'm just making up words here; feel free to suggest better terminology in the comments.) In a conference room hunt, you may have a huge team--say twelve people--and a large number of puzzles "unlocked" at any given time, which means that very often you'll end up with sub-teams of two or three people working on different puzzles. It then becomes impossible for any single person to solve, or even see all the puzzles, since you're racing against all the other teams to finish first. (Or possibly second, to subvert the tradition of the winning team running the next event.)

I approach puzzling events from more of an audience perspective, as opposed to a competitor perspective. When I'm reading a book, or watching a show, I want to enjoy the experience as it's happening--and if I'm really in love with it, I may not want it to end. I rarely watch a show or read a book just to be done with it, and I certainly don't compete with others to read faster or more than anyone else. Similarly, when I'm playing a Game, I don't care too much about my team's ranking relative to other teams (as long as we're not last!)--I care about whether we're all having fun. And it's more fun to solve puzzles at our own pace, without the added pressure of an artificial competition.

"But wait!" you may say. "Isn't Puzzled Pint exactly the kind of sit-around-and-solve event that you hate?" Well, first of all, I never said I hated conference room hunts; they're just not my favorite. And Puzzled Pint does get people out of the house, albeit to just one location. I don't know if I would play Puzzled Pint if I weren't on GC, but I support any attempt to draw puzzlers out of their shells to meet and interact with each other, and PP has certainly done that in Portland, Oregon.

Let's face it: we puzzlers are mostly just the kids who were good at homework, all grown up and looking for more problem sets to do. We may not all be introverted xenophobes, but we're all socially awkward to some degree--and even if that describes most of the human race, we may be more painfully aware that our particular hobby is way, way outside of the mainstream. It usually takes me five to ten minutes to explain puzzle hunts to any given stranger, and the two most typical responses are either "I could never do that" or "what do you win?"

And that's why I support all puzzling events, even if they're ones I wouldn't personally play in. Do you want to run Puzzled Pint in your city? Talk to us, we'll help you get started. Are you opening a new puzzle-related business? I will pimp it as hard as I can.

Because we're all in this together, and encouraging more people to have fun by exercising their minds will make the world a better place.

We few, we happy few, we band of puzzlers;
For he to-day that solves this Clue with me
Shall be my brother; be he ne'er so vile,
This Game shall gentle his condition!


(with apologies to William Shakespeare)

Curtis

Tuesday, December 17, 2013

SnoutCast #200: What's Next

In which we reveal our podcasting plans for 2014, and look back on some great interviews from our first four years.


[ Download mp3 - 25 MB ]

01:10 - "bicentennial"
01:34 - Listener Mail: it's pronounced LEHD-beet-ur
02:56 - you, too, should listen to Patrick Stewart's one-man-show of A Christmas Carol
03:53 - SnoutCast Future
10:23 - SnoutCast Present
16:33 - SnoutCast Past (see below for links)
22:37 - go watch some GC Summit videos, kid
25:36 - The End

What Else?
  • SnoutCast 47 "Before Midnight" - Don Luskin (~40min)
  • SnoutCast 64 "Homicide: Life on the Farm - 10 Years Later" - Sean Gugler (~1hr)
  • SnoutCast 168, 169, 170 "The Coin Heist Report with Glenn Willen" - Glenn Willen (~30min each)
  • SnoutCast 86, 87, 88 "Alternate Reality Games" - Matthew Schuler & Sean Stacey (~30min each)
  • SnoutCast 53 "GC Summit 2011 Panel: MY FIRST GAME" - Dan Egnor, Justin Graham, Jan Chong, Dann Webster, and Trisha Lantznester (~50min)
  • Keep watching the skies; also, Puzzle Hunt Calendar

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, October 22, 2013

SnoutCast #192: Puzzled Pint International

In which the Pacific Northwest phenomenon debuts in Stockton-on-Tees! Thanks to loyal listener Chris in England for his continued support and enthusiasm. :)


[ Download mp3 - 24 MB ]

00:59 - "trans-Atlantic"
02:00 - everyone should play Last Night on Earth (as seen on Tabletop)
03:47 - recasting Puzzled Pint: February 2011
05:55 - how does this spreadsheet work again?
09:10 - the origin of "Chris and Pat"
14:51 - backsolving is perfectly valid (albeit sometimes unsatisfying)
18:47 - DeeAnn on puzzle communities, especially Portland, Oregon
20:33 - upcoming online puzzle events: Ghost Patrol "Recon" (Oct.31st), Elevate Tutoring Puzzle Hunt "the 2nd" (Nov.2nd), The Octothorpean Order "for realz" (Nov.16th); more at PuzzleHuntCalendar.com!
25:58 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, October 15, 2013

SnoutCast #191: "Double Secret" Contributors Corby and Josh

This week, we talk to Josh Ward and Corby Anderson, two of the puzzle creators for my "Double Secret" surprise birthday puzzle hunt!


[ Download mp3 - 23 MB ]

00:59 - "conspiratorial"
03:57 - Josh's puzzle creation story
08:09 - Corby's puzzle creation story
09:37 - everything you need to know about Q is in "Spock Impersonator"
12:22 - fun with Photoshop (or perhaps GIMP)
16:19 - "It's a fake!"
21:40 - yet another link to the slideshow
23:19 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "First of May" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Josh Corby

Tuesday, August 20, 2013

SnoutCast #183: You've Got Nothing To Prove

In which everybody's free to feel good. (Hi Brandi!)


[ Download mp3 - 27 MB ]

00:59 - "real geek"
03:05 - that whole "fake geek girl" thing
05:44 - the wide(ish) world of puzzle hunts
07:11 - the wisdom of Larry Hosken
10:20 - a minor gatekeeper problem
13:46 - hints are not shameful
17:30 - "I said 'fuck' like five times, right in front of an elementary school!"
19:01 - the larger philosophical question
21:23 - RUN MOAR GAMES PLZ
24:10 - now go watch The Doubleclicks' music video for "Nothing to Prove"
29:11 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: "Nothing To Prove" by The Doubleclicks plus instrumentals from "Code Monkey" and "You Ruined Everything" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, August 13, 2013

SnoutCast #182: Madly Recite, Calmer Deity, Teamed Lyric!

This week, we talk to Jason Wodicka, who has run many puzzle events in Seattle, including ten Puzzled Pints for the public and two Amazon Puzzle Hunts for interns and employees!

(And in case you're wondering, the three phrases in the title are all anagrams of "Emerald City.")


[ Download mp3 - 25 MB ]

00:59 - "northwestern"
01:51 - the idiosyncratic SNAP numbering system
03:57 - genesis of the Amazon Puzzle Hunt
05:36 - what's fun about running a puzzle event? (hint: answers may vary)
07:07 - so... how's Puzzled Pint Seattle going?
11:45 - hints, complaints, and stylistic differences
14:35 - "What is the Amazon Puzzle Hunt?"
17:45 - a literal badge of honor!
20:04 - how one GC gives hints
26:41 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Jason

Tuesday, June 18, 2013

SnoutCast #174: DIY Puzzled Pint Party

In which we conclude our response to some lovely listener mail.


[ Download mp3 - 26 MB ]

00:58 - "asynchronous"
02:01 - question (paraphrased) from Chris in England: can a one-person GC run puzzles from an archived event?
02:29 - a brief history of Puzzled Pint...
03:26 - ...including details on simulcasting to Seattle
05:08 - announcement: come solve Jay Lorch's puzzles at Puzzled Pint in August!
11:25 - here's how you could re-run Puzzled Pint, May 2013: "Arrested Development"!
16:49 - the downsides of being a one-person Game Control
21:31 - great minds think alike (see also: The Famine Game team videos)
26:00 - where to find info on past events: snout.org/game, bayareanightgame.org, and...?
27:32 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, June 11, 2013

SnoutCast #173: Keeping the Dream Alive

In which we respond to some lovely listener mail!


[ Download mp3 - 24 MB ]

00:59 - "continuous"
02:10 - Q0 (paraphrased), from Chris in England: how do you keep a small puzzle hunt community together between events? can online puzzles fill the gap?
04:32 - "and they told two friends..."
12:49 - Q1: what about The Order of the Octothorpe? (short answer: maybe, but it's intended for newbies)
15:15 - Q2: are the WarTron application puzzles still online? (short answer: not now, maybe later)
17:22 - Q3: can you really play the 2 Tone Game remotely? (short answer: yes! long answer...)
18:37 - Q4: are puzzles from any other hunts available online? (short answer: yes, but good luck finding them)
26:19 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, January 22, 2013

SnoutCast #153: Kickin' It

A thoroughly un-scientific survey of recent puzzle hunt-ish projects on Kickstarter.


[ Download mp3 - 34 MB ]

00:59 - "commercial"
04:08 - Unique Puzzles for a YEAR: 150% funded!
17:08 - Great America Race 2012: unsuccessful, but event happened anyway
20:26 - Puzzle Extravaganza II: canceled, now being sold directly by creator
25:25 - pros and cons (and ramblings)
31:02 - coming to Boston this summer, WARTRON: BOSTON in Boston, Massachusetts!
36:48 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, December 18, 2012

SnoutCast #148: Newbie Game RFP

This week, we talk to Larry Hosken and Scott Royer III about a "Newbie Game" concept which Scott helped originate and which Larry has since developed into The Octothorpean Order—and would like to finish next year, with your help!


[ Download mp3 - 26 MB ]

00:59 - "modern"
01:51 - acronym expansion (and the actual RFP doc)
02:21 - like a phoenix, rising from the DASHes
04:05 - Larry's online puzzle hunt thing (as seen on SnoutCast in 2010 and at GC Summit 2011)
05:15 - how does one teach people to solve puzzles?
08:44 - DeeAnn enjoyed the MegaHard stamps
09:14 - how Scott prepared for his first event, BANG 16
12:16 - who is the audience for the Newbie Game?
15:51 - in other words, RUN MORE GAMES :)
18:01 - how would newbies transition from the online hunt to live events?
22:36 - help wanted!
25:11 - plug-o-rama: Spaceteam, Amnesia Fortnight Game Jam, Puzzle Hunt Calendar
28:20 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Re: Your Brains" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Larry Scott Jasper

Tuesday, December 11, 2012

SnoutCast #147: So That Happened in Vegas

On this week's show, we talk to brothers Justin Graham and Charlie Graham about competing in the Great Urban Race (GUR) National Championship this November!


[ Download mp3 - 28 MB ]

00:59 - "fast"
02:06 - big money and other fabulous prizes
05:20 - transportation and other challenges
09:35 - SnoutOut™ to their support crew!
16:55 - location-based activity highlights
21:38 - brotherly cooperation
24:14 - day jobs: JVG Healthcare and Shop It To Me
27:18 - upcoming events: Puzzled Pint (Portland & Seattle, TONIGHT); Mastermind Pub Hunt (Sacramento, TONIGHT); Real Escape Game (San Francisco, December 14-16th); more on Puzzle Hunt Calendar!
29:57 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "I Feel Fantastic" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Justin Charlie

Tuesday, August 21, 2012

SnoutCast #131: WARTRON the Hard Way

This week, by listener request: an extra-long episode discussing behind-the-scenes ups and downs of WarTron GC! (Just to be clear, the request was for "a peek behind the curtain," not the extra length.)


[ Download mp3 - 51 MB ]

00:59 - "collaborative"
02:26 - MORE THAN TWO YEARS IN THE MAKING
06:32 - goal tracking
07:20 - On Inconvenient Selfishness
12:07 - poly-ticks?
16:20 - On Our Amazing Overachieving Volunteers
21:45 - over-communication is almost enough documentation
25:47 - On How Debug Code Saved the Finale
28:28 - last-minute changes at Keller Fountain and the Canby Ferry
39:57 - things we learned the hard way
46:16 - script shooting success!
50:01 - MOAR EVENTZ: Puzzle Hunt Calendar, BBSB's Ravenchase travelog, BANG 33 Rerun
52:24 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Jasper Tye

Tuesday, July 24, 2012

SnoutCast #127: "Have to" vs. "Get to"

Why should you RUN MORE GAMES? Because it's fun!


[ Download mp3 - 25 MB ]

00:58 - "resourceful"
03:08 - a pep talk for ourselves
06:30 - setting expectations for WarTron
10:01 - the puzzliness of puzzles
15:20 - the needs of the many...
18:18 - once again, the "meat necklace" from FoBiK
20:40 - it's parties all the way down!
26:54 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at snout.org/podcast .

Music: instrumentals from "Code Monkey" and "Baby Got Back" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, May 29, 2012

SnoutCast #119: "A Model Growth Connector Part III"

Yet another talk with Doctor When Game Control members--this time, it's Ellen Juhlin, sound designer, and Dan Kurtz, who played the eponymous scientist!


[ Download mp3 - 28 MB ]

00:59 - "contemporary"
01:12 - introductions
04:20 - at what point did you join GC?
05:52 - Dan on acting!
07:39 - Ellen on audio engineering
10:21 - the time machine sound effect
11:31 - "Speaking of doing things over and over again..."
14:42 - "Speaking of things that went wrong..."
21:17 - this being your first GC experience
26:53 - what's next?
27:40 - Dan's day job: Self Aware Games
30:25 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post at snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Mandelbrot Set" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Ellen Dan