Showing posts with label gamecontrol. Show all posts
Showing posts with label gamecontrol. Show all posts

Wednesday, January 21, 2015

I am no longer the President

...of "Team Snout." But I am still the Captain of Team Snout. Confused? I'll explain.

My wife and I and our friends started running Stanford-style puzzle hunts, which were then known as "The Game," way back in 2001. At first it was all completely unofficial, and we never took in very much money in registration fees—all we wanted was to cover our material constructions costs. We didn't charge our players for our time and labor, or for any of the scouting, prototyping, or other exploratory work we did before calling a "go" and announcing the event. It was all for fun.

Then, in 2006, we got ambitious: we decided to put on a Harry Potter-themed event, including booking train rides to and from the event and making a freaking magic wand. This was going to cost a lot more than any of our previous Games. In fact, the overall budget was over $25,000, which also covered van rentals for every team and several meals along the way.

Boring tax information follows: If any one person on the team were to report that income on their personal tax returns (and yes, you do have to report all income, even if you spend it later—that's what "gross" means, and that's why you're taxed on the salary you eventually spend on rent and groceries and cats and Netflix), they'd be over the allowed "hobby income" deduction percentage (I think it's about 2% of AGI) and would have to pay several thousand dollars in additional taxes. And that's just not cool. (ETA: OK, so I don't really understand all the tax stuff. Ask DeeAnn if you want to know the details.)

The solution: we formed an unincorporated association in the state of California and registered it as an educational non-profit "to bring together those who are interested in... puzzle hunts, and to increase public awareness of the sport... by producing puzzle hunts." If you're interested, you can read the full Articles of Association for Team Snout (revised 2009).


And that worked really well. We were able to open a separate bank account for Game-related funds and file a separate tax return for the association. We hit a couple of bureaucratic hiccups along the way, but managed to defend our non-profit status and avoid paying the annual business/corporation fees (something like $800 in California). We ran two more Games after Hogwarts—Midnight Madness and WarTron—and co-sponsored several Game Control Summits with Shinteki.

However, now that DeeAnn and I—two out of three of the association's officers—no longer live in California, we've re-focused our Game-running efforts on other events and activities (Puzzled Pint, for one). The puzzling landscape has also changed significantly in the last few years, with escape rooms gaining popularity and weekend-long hunts declining. And there's always been name confusion, since we played Games as Team Snout before forming the association named "Team Snout" to run Games. To be frank, we've never been very diligent about the official-ness of it. It's all just for fun.

Last year, at our annual business meeting, we voted to dissolve the "Team Snout" association and follow the model used by many other groups and businesses who run events: to form up a legal entity when needed for a specific event, then disband afterward. We just weren't doing enough, continuously, to justify the additional overhead of maintaining the association.


Thanks to Bran McMillin for the modified logo :)

So "Team Snout" is no more. (I will continue to use the "Snout" name for personal purposes, as I have in the past, and hopefully remove some of the confusion that's existed around this.) We've donated our remaining funds—just over $1,000—to Elevate Tutoring, Bob Schaffer's California educational non-profit group, which continues to run puzzle hunts. You know, like ETPH3 - Zara's Big Adventure, which happens on January 31st and February 8th and can also be played online. Go check it out!

I can only speak for myself, but I was very happy with all we did as "Team Snout" and were able to do because we were an association. DeeAnn and I certainly learned a lot about forming legal entities, and if we ever decide we want to do it again for something else, we'll have the benefit of experience to help us get started. (Along those lines, if anyone has legal or tax questions about their own hobby groups, feel free to ask!)

What's next? Well, we and our many cohorts will continue to run Puzzled Pint, which may be adding two more cities in the next few months. Crazy! And I may have other big news to share soon, but let's not count our dinosaurs before they've hatched.

Curtis

Tuesday, January 20, 2015

SnoutCast #213: Team Snout is Dead. Long Live Team Snout!

This is the end: after more than four years of lackadaisical podcasting, DeeAnn and I are hanging up our... microphones? headsets? I dunno. Anyway, we're stopping now. It's been fun, but it's time to move on. (This also coincides with the dissolution of our California non-profit association, which we talk about in the show.)

Thank you to everyone who listened, commented, or supported us in other ways for the duration of this endeavor. We got to talk to some really cool people, and managed to spark some great conversations. We learned a lot, and we hope we gave you something to think about along the way.

Don't worry, we are going to continue running puzzle events—honestly, it's pathological at this point—and you'll definitely hear about them (figuratively) on the Internet. But we'll do it under other names which are more suited to the specific event. Those names may or may not include the word "Snout." Always in motion is the future and shit.

Here's one last overshare: our podcast planning spreadsheet! Note that the proposed "topic notes" don't always match what we actually ended up talking about...


https://docs.google.com/spreadsheet/ccc?key= 0Aj84p6-RxYgWdHRYVVlyT3pmM3EwYkxEOFhkRkV5Y1E& usp=sharing

Finally: we forgot to mention in the podcast that as part of closing down "Team Snout," we donated our remaining funds to Elevate Tutoring, another California non-profit which regularly runs puzzle hunts. Go check out their latest event, ETPH3 - Zara's Big Adventure, happening on January 31st and February 8th!

Thanks again, everyone. Run More Games.


[ Download mp3 ]

Show length: 35:21
File size: 33MB


Stuff and things:
Follow @TeamSnout on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ RSS feed / iTunes link / Stitcher link ]

Curtis DeeAnn

Wednesday, January 14, 2015

I Spend a Lot of Time Dealing with Puzzles

I'm not complaining, mind you. I enjoy making puzzle games and running events. But here's a snapshot of my hours worked, from January 2014 to early October:


(Blurred-out names indicate personal and/or secret projects)

I spent the most work time rewriting Waypoint Kangaroo, the novel which went out on submission in mid-October, but as you can see, the second-biggest time slice (nearly 18%) is Puzzled Pint.

That's not surprising; in addition to our Portland Game Control meetings almost every week, PP grew to twelve(!) cities last year, which meant a lot more organizational overhead. It's fun, but also a lot of work.

So what keeps me interested in PP, or the JoCo Cruise puzzle hunts we've been running since 2011, or any of the other volunteer events on which we spend dozens of hours and hundreds of dollars of our own money every year?

If you've ever listened to SnoutCast, you know we practice what we preach: RUN MORE GAMES. Puzzles—especially in-person, live events—are still not mainstream, and my impression is that they scare off a lot of people who might otherwise have fun with creative mental challenges. And I want more people to discover that they love this hobby.

But that's an issue of philosophy. The other thing that keeps me interested is the über-puzzle (as opposed to meta-puzzle) of actually putting on these events. Again, as we've covered on SnoutCast, the puzzles themselves are only one component of a much larger machine, even if they are the distinguishing feature.

Recruiting GC members, scheduling meetings and keeping them on track, finding and booking locations, managing players who find creative ways of interpreting your so-called instructions—maybe these things are more challenges than puzzles, but they're at least as difficult to solve. Especially when you can't ask someone for hints.

The reward, though, can be immeasurably greater. It's like any other piece of art: you have to believe in it hard in order to make it happen, to create something out of nothing, to persist long enough to actually finish it. But when you can make others understand what was in your head, when you can make them believe, too—I would argue there's nothing better than that in the world.

This is why I run Games. This is why I write fiction. This is why I keep trying to do more.

Curtis

Tuesday, December 16, 2014

SnoutCast #212: Lindsay Morse & Nate Martin

This month, we talk to Lindsay Morse and Nate Martin, co-founders of the Puzzle Break room escape games in Seattle and San Francisco!

Fun fact: we actually recorded this interview last month, and astute listeners will be able to determine from clues in the conversation exactly what the date was. :)


[ Download mp3 ]

Show length: 44:27
File size: 42.7MB


Stuff and things:
Follow @PuzzleBreak on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Mandelbrot Set" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Lindsay Nate

Tuesday, November 18, 2014

SnoutCast #211: Anna McCleary

Continuing our conversations with some of the women behind Puzzled Pint, this month we talk to Anna McCleary in Chicago! (Sorry about the audio weirdness toward the end of the show. I blame Skype and/or Microsoft.)


[ Download mp3 ]

Show length: 41:53
File size: 38.3MB


Stuff and things:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "I Crush Everything" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Anna

Tuesday, October 28, 2014

SnoutCast #210: Laura E. Hall and Mink Ette

This month, we talk to Laura E. Hall and Mink Ette, two of the six creators behind Spark of Resistance, Portland's first live, interactive room escape game! (No spoilers herein. You can see some mildly revealing photos of the room in the recent Oregonian write-up.)


[ Download mp3 ]

Show length: 53:50
File size: 49.2MB


Stuff and things:
Follow @lauraehall and @mink_ette on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Laura Mink

Tuesday, September 16, 2014

SnoutCast #209: Yuan Niu

This month, we talk to Yuan Niu, who's been running DASH in the Bay Area for several years and Puzzled Pint there since July!


[ Download mp3 ]

Show length: 39:52
File size: 36.4MB


Follow @hungrynerd on Twitter for more!

What Else?

Team lowkey's spoiler-filled Shinteki Decathlon 9 (SD9) recap video. LOOK AT IT!


http://youtu.be/kwDB5NKACfg


Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "The Future Soon" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Yuan

Tuesday, August 19, 2014

SnoutCast #208: Annie Percik

This month, we talk to Annie Percik, who ran a pirate-themed puzzle hunt at Manorcon in July!


[ Download mp3 ]

Show length: 32:04
File size: 30.8MB


Stuff and things:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link / Stitcher link ]

Curtis DeeAnn Annie

Tuesday, July 15, 2014

SnoutCast #207: The Last Six Months

It's been half a year since we changed up our podcast format. How do we think it's going so far? (And what do you think, listeners? Contact us!)


[ Download mp3 ]

Show length: 34:17
File size: 32.9MB


The women of SnoutCast 2014 (so far):
Follow @teamsnout on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, June 17, 2014

SnoutCast #206: Andrea Blumberg

Did you enjoy Puzzled Pint, May 2014: The Princess Bride? Well, you have Portland's own Andrea Blumberg to thank for those fine puzzles!


[ Download mp3 ]

Show length: 30:42
File size: 29.5MB


Andrea's favorite room escape games online:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Andrea Blumberg

Wednesday, May 28, 2014

I had a great Memorial Day weekend

As shown in these spoiler-free photos, and one video:


http://goo.gl/FtyEY7

DeeAnn and I traveled to the Bay Area to visit friends and participate in a few different puzzle-hunt-ish events, including Team Snout's annual business meeting, volunteering for Shinteki Decathlon 9, playing the Cluekeeper "Stanford Puzzle Tour" with Larry Hosken, and attempting to "Escape from the Moon Base" (our first Real Escape Game experience) with Larry, Corby, Yuan, and Mike.

It was a great trip, albeit a little exhausting: was California always so brutally sunny? Or have we just grown accustomed to the Pacific Northwest?

Curtis

Tuesday, May 20, 2014

SnoutCast #205: Catherine Hagan

This month, we talk to Dr. Catherine Hagan, who recently ran a puzzle hunt for her colleagues in the Department of Veterinary Pathobiology at the University of Missouri!


[ Download mp3 ]

Show length: 42:15
File size: 38.7MB


Stuff and things:

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Catherine

Tuesday, April 22, 2014

SnoutCast #204: Andrea Phillips

This month, we talk to @andrhia—the creator of Captain Lucy Smokeheart—about ARGs, the state of transmedia, some guy named Satoshi, spiders, and more!


[ Download mp3 ]

Show length: 45:39
File size: 41.8MB


Stuff and things:
Follow @andrhia on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Andrea

Tuesday, March 18, 2014

SnoutCast #203: Stacy Costa

This month, we talked to the world's only female enigmatologist, Stacy Costa at the University of Toronto, who helped create the recent "Research Matters" Virtual Scavenger Hunt!


[ Download mp3 ]

Show length: 49:49
File size: 47.8MB


Our conversation topics included (but were not limited to):

Follow @Stacy_A_Costa on Twitter for more!

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "The Future Soon" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Stacy

Tuesday, February 18, 2014

SnoutCast #202: Erin Rhode

This week, we talk to Erin Rhode, leader of the writing team ("Alice Shrugged") for the 2014 MIT Mystery Hunt. See also: Erin's Q&A from the recent GC Summit!


[ Download mp3 ]

Show length: 51:50
File size: 49.8MB


What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Erin

Wednesday, January 15, 2014

I Enjoy Hunting for Puzzles

The statement above should come as a surprise to exactly no one, but I thought I'd use this space to clarify the spectrum of my liking for various puzzle and presentation types.

But first, just in case you've wandered into this blog totally at random:

Hi. I'm Curtis Chen, and I'm a puzzle gamer. I first played The Game at Stanford University in 1996, and I ran my first Game in the San Francisco Bay Area in 2001. Since then, I've run or helped run more than fifty different puzzling events, including:

You could say I have a bit of a Gaming habit. Possibly even an obsession. (Sadly, not a career; I have been paid less than half a dozen times for doing puzzle-hunt-related things.) But I don't love all puzzles or puzzle events equally.

To the layperson, all puzzlers may appear very similar, but--as with any special interest group--there are many fine distinctions and gradations within our ranks. Certainly, there are those who love any kind of puzzle (broadly defined), whether it's a logical brain teaser or something math-related or pure wordplay. Some people just want to SOLVE ALL THE THINGS. But I suspect most are like myself, with definite preferences and dislikes.

I've been credited with coining (or at least popularizing) the term "underwear puzzles." I'm not a big fan of puzzle events that are just a bunch of puzzles you could have solved by yourself, at home, in your underwear; i.e., which don't take advantage of real-world interactivity. I prefer Games that actually get me out of the house and put me into unusual situations to have new experiences. I'm not really into the great outdoors per se, but if you tell me there's a puzzle hidden somewhere in the forest, I may spend a ridiculous amount of time searching for it. Because that's something I would probably never do otherwise, and I might never visit that location ever again.

It's all about the reward. I've tried a couple of "conference room" puzzle hunts--of which genre the granddaddy is, of course, the MIT Mystery Hunt--and they're just not my bag, baby. I do enjoy the intellectual challenge of any given puzzle, but I get bored very quickly. And for me, getting more puzzles to solve is not really a compelling reward; I want something else, like a new location to visit or a new bit of story or even an amusing video clip. Just give me a break before dumping another bucket of puzzles on my head.

Related to that, I enjoy team-play events more than solving by myself, but I prefer "linear" hunts to the "batch" model. (BTW, I'm just making up words here; feel free to suggest better terminology in the comments.) In a conference room hunt, you may have a huge team--say twelve people--and a large number of puzzles "unlocked" at any given time, which means that very often you'll end up with sub-teams of two or three people working on different puzzles. It then becomes impossible for any single person to solve, or even see all the puzzles, since you're racing against all the other teams to finish first. (Or possibly second, to subvert the tradition of the winning team running the next event.)

I approach puzzling events from more of an audience perspective, as opposed to a competitor perspective. When I'm reading a book, or watching a show, I want to enjoy the experience as it's happening--and if I'm really in love with it, I may not want it to end. I rarely watch a show or read a book just to be done with it, and I certainly don't compete with others to read faster or more than anyone else. Similarly, when I'm playing a Game, I don't care too much about my team's ranking relative to other teams (as long as we're not last!)--I care about whether we're all having fun. And it's more fun to solve puzzles at our own pace, without the added pressure of an artificial competition.

"But wait!" you may say. "Isn't Puzzled Pint exactly the kind of sit-around-and-solve event that you hate?" Well, first of all, I never said I hated conference room hunts; they're just not my favorite. And Puzzled Pint does get people out of the house, albeit to just one location. I don't know if I would play Puzzled Pint if I weren't on GC, but I support any attempt to draw puzzlers out of their shells to meet and interact with each other, and PP has certainly done that in Portland, Oregon.

Let's face it: we puzzlers are mostly just the kids who were good at homework, all grown up and looking for more problem sets to do. We may not all be introverted xenophobes, but we're all socially awkward to some degree--and even if that describes most of the human race, we may be more painfully aware that our particular hobby is way, way outside of the mainstream. It usually takes me five to ten minutes to explain puzzle hunts to any given stranger, and the two most typical responses are either "I could never do that" or "what do you win?"

And that's why I support all puzzling events, even if they're ones I wouldn't personally play in. Do you want to run Puzzled Pint in your city? Talk to us, we'll help you get started. Are you opening a new puzzle-related business? I will pimp it as hard as I can.

Because we're all in this together, and encouraging more people to have fun by exercising their minds will make the world a better place.

We few, we happy few, we band of puzzlers;
For he to-day that solves this Clue with me
Shall be my brother; be he ne'er so vile,
This Game shall gentle his condition!


(with apologies to William Shakespeare)

Curtis

Tuesday, January 07, 2014

SnoutCast #201: Ana Roeszler

Kicking off our year of interviews with women who make puzzle games is Ana Roeszler, one of the co-founders of Puzzled Pint and a core GC member for WarTron PDX!


Show length: 26:39
File size: 25.6MB
  [Download mp3]


What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Ana

Tuesday, December 17, 2013

SnoutCast #200: What's Next

In which we reveal our podcasting plans for 2014, and look back on some great interviews from our first four years.


[ Download mp3 - 25 MB ]

01:10 - "bicentennial"
01:34 - Listener Mail: it's pronounced LEHD-beet-ur
02:56 - you, too, should listen to Patrick Stewart's one-man-show of A Christmas Carol
03:53 - SnoutCast Future
10:23 - SnoutCast Present
16:33 - SnoutCast Past (see below for links)
22:37 - go watch some GC Summit videos, kid
25:36 - The End

What Else?
  • SnoutCast 47 "Before Midnight" - Don Luskin (~40min)
  • SnoutCast 64 "Homicide: Life on the Farm - 10 Years Later" - Sean Gugler (~1hr)
  • SnoutCast 168, 169, 170 "The Coin Heist Report with Glenn Willen" - Glenn Willen (~30min each)
  • SnoutCast 86, 87, 88 "Alternate Reality Games" - Matthew Schuler & Sean Stacey (~30min each)
  • SnoutCast 53 "GC Summit 2011 Panel: MY FIRST GAME" - Dan Egnor, Justin Graham, Jan Chong, Dann Webster, and Trisha Lantznester (~50min)
  • Keep watching the skies; also, Puzzle Hunt Calendar

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, December 10, 2013

SnoutCast #199: Breakout Things

In which we recount our excellent "room escape" experience at Puzzle Break Seattle, and respond to some more listener mail.


[ Download mp3 - 28 MB ]

00:59 - "escapist"
01:20 - Team Goats Under Snout escaped the room in 40 minutes!
18:09 - Listener Mail re: should we continue this podcast?
28:39 - The End

What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn