01:00 - Sleep is for the weak 02:00 - Totally not talking about The Game. 03:00 - Inconsistent nerd rage 04:00 - "Least-Prepared Podcast Ever" 05:00 - Video arcades through the eyes of a bookworm 06:00 - "They didn't deserve to die!" 07:00 - Stealth games vs Shooters 08:00 - "All I'm doin' is hittin' guys with baseball bats" 09:00 - Beating the crap out of your friends: a worthy goal 10:00 - Wii Boxing? Absolutely! 11:00 - Early video gaming: Blip vs Blip! 12:00 - Reading documentation is for dorks (or boardgamers) 13:00 - Video game documentation is even less useful 14:00 - Playtesting is a wonderful thing 15:00 - Revision control for computer games is weird 16:00 - Console gamers don't understand "patches" 17:00 - Downloadable content and discontents 18:00 - Foreshadowing: Sean will totally talk about videogame programming 19:00 - Boardgames are fault-tolerant, thanks to rocks 20:00 - Boardgames are adaptable, e.g., Candyland on fire 21:00 - "Even if we were to talk about, say, Halo." 22:00 - In some videogames, you can choose your goal 23:00 - In D&D, the DM wins by losing 24:00 - Imperfect football comparison 25:00 - "You have to be fair." 26:00 - That cooperative LotR boardgame 27:00 - Boardgames are generally about beating 28:00 - Realism in videogames despite zombies 29:00 - Boardgames are a little more social than the undead 30:00 - Upcoming events: BAPHL, Shinteki, San Diego 31:00 - Tina C
2 comments:
01:00 - Sleep is for the weak
02:00 - Totally not talking about The Game.
03:00 - Inconsistent nerd rage
04:00 - "Least-Prepared Podcast Ever"
05:00 - Video arcades through the eyes of a bookworm
06:00 - "They didn't deserve to die!"
07:00 - Stealth games vs Shooters
08:00 - "All I'm doin' is hittin' guys with baseball bats"
09:00 - Beating the crap out of your friends: a worthy goal
10:00 - Wii Boxing? Absolutely!
11:00 - Early video gaming: Blip vs Blip!
12:00 - Reading documentation is for dorks (or boardgamers)
13:00 - Video game documentation is even less useful
14:00 - Playtesting is a wonderful thing
15:00 - Revision control for computer games is weird
16:00 - Console gamers don't understand "patches"
17:00 - Downloadable content and discontents
18:00 - Foreshadowing: Sean will totally talk about videogame programming
19:00 - Boardgames are fault-tolerant, thanks to rocks
20:00 - Boardgames are adaptable, e.g., Candyland on fire
21:00 - "Even if we were to talk about, say, Halo."
22:00 - In some videogames, you can choose your goal
23:00 - In D&D, the DM wins by losing
24:00 - Imperfect football comparison
25:00 - "You have to be fair."
26:00 - That cooperative LotR boardgame
27:00 - Boardgames are generally about beating
28:00 - Realism in videogames despite zombies
29:00 - Boardgames are a little more social than the undead
30:00 - Upcoming events: BAPHL, Shinteki, San Diego
31:00 - Tina C
Thanks, Larry, for picking up the slack while I was under the weather. But now you've set a dangerous precedent...
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