Monday, August 09, 2010

SnoutCast #28: "Application Rumination"

That's right: this week's podcast is early. You're welcome.


[ Download mp3 - 34 MB ]

00:59 - "literal"
01:21 - Listener Mail: Rachel brings up some very good issues!
03:55 - reading list: Punished by Rewards, The Upside of Irrationality, Drive
05:13 - Curtis rejects your reality and substitutes his own
05:48 - DeeAnn explains the social contract
07:23 - on being exceptional
09:12 - how is The Game like a wedding?
11:22 - say again: You should run a Game because it's fun!
13:16 - why Team Snout prefers first-come-first-served (FCFS)
16:41 - the downside of FCFS
18:11 - and that's why they're called Game Control
19:10 - the Hogwarts Game application nightmare
22:09 - the Midnight Madness invitation anxiety
24:30 - splitting semantic hairs (for great justice)
26:00 - DeeAnn is the perfect counter-example
27:02 - possible side effects of running a Game
28:38 - enjoying the product more than the process
29:36 - where's Spock when you need him?
31:28 - speaking of The Goonies Game...
32:55 - Snout GC is always at least seven people
34:53 - TOMORROW: Puzzled Pint in Portland, Oregon!
35:31 - upcoming events: BANG 23 re-run (September), Ghost Patrol BANG (October)
36:31 - The End

Music: instrumentals from "Code Monkey" and "The Future Soon" by Jonathan Coulton

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CKL DeeAnn
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