Tuesday, August 03, 2010

SnoutCast #27: "Feedback Loop"

Wherein we use listener mail as a jumping-off point for further discussion. Thanks, listeners!


[ Download mp3 - 27 MB ]

01:00 - "pensive"
02:09 - Skott's comment re: a Game-less summer in 2010
03:01 - three strikes and you're out!
03:50 - the disadvantages of not having a central puzzle hunt authority
05:18 - what will puzzle hunts be like in a hundred years?
07:02 - Jeff would like to have an exploding plane puzzle "FTW!"
07:43 - Greg mentions "reasons to not run a game"
08:56 - DeeAnn has had enough of the Frozen Chosen
10:00 - there are no bad days; it's all about attitude
11:49 - Greg (continued) tells us about Seattle events and rumors
13:01 - demand and the supplying of demand
14:05 - we're saving Rachel's comment for next week!
14:40 - Larry blogs about "that puzzle is too hard"
16:17 - a concrete example... and a slip of the tongue
16:46 - a meta-comment on Larry's blog post
18:39 - designing for novice solvers
20:36 - how many layers is too many?
22:28 - Curtis pigeonholes Gamer personality types
25:36 - next Puzzled Pint: August 10th in Portland, Oregon
26:24 - upcoming events: PAX, BANG 23 re-run, Ghost Patrol BANG
29:29 - The End

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

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CKL DeeAnn
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