Tuesday, April 26, 2011

SnoutCast #62: "Application Revisitation, Part 1"

We talked so much this week, we had to split our discussion into two podcasts! Here's part one. Stay tuned for part two next week.


[ Download mp3 - 29 MB ]

00:59 - "villainous"
02:12 - following up on Application Rumination
04:15 - DeeAnn considers "gimmes" for teams to bypass applications
07:49 - acknowledging different levels of fun
10:05 - advocating for more transparency in Game applications
11:52 - WHO? When? What's on second.
14:01 - what does "creative" mean, anyway?
16:57 - applying for shorter events: BANG, DASH, etc.
18:47 - what happened with BANG 28
19:34 - the not-so-secret puzzle hunt cabal
24:54 - is the application part of the event?
26:02 - new BANGtalk mailing list to discuss GC issues
26:18 - does BANG demand now require a new sign-up paradigm?
27:25 - on completing a Game application and then not being accepted
29:19 - the anvil question cliffhanger!
31:09 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

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CKL DeeAnn
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