More backstory/prologue from "Making Waves," while I decide whether or not I really want to bloat my current 7,000-word draft to 20,000+ for this submission call. Don't get me wrong; I know I can do it. I just don't know if I want to.
Read "Poker Face" at 512 Words or Fewer
Friday, August 31, 2012
Tuesday, August 28, 2012
SnoutCast #132: The Road to WARTRON
By listener request: the biggest things that changed in WarTron because of the Dry Run! (This will be our last super-sized episode for a while, we promise.)
[ Download mp3 - 40 MB ]
00:59 - "adjustable"
01:18 - WarTron spoilers ahoy!
05:56 - why a Dry Run?
07:22 - changed: 16 out of 35 puzzles (esp. that one puzzle)
12:52 - added: this other puzzle
14:50 - changed: starting route order
21:55 - added: more story pieces overall
26:10 - changed: clue/location matching
29:57 - changed: yet another puzzle (rollback)
33:07 - added: more iconic Portland landmarks
36:03 - integration testing is good!
41:38 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .
Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 40 MB ]
00:59 - "adjustable"
01:18 - WarTron spoilers ahoy!
05:56 - why a Dry Run?
07:22 - changed: 16 out of 35 puzzles (esp. that one puzzle)
12:52 - added: this other puzzle
14:50 - changed: starting route order
21:55 - added: more story pieces overall
26:10 - changed: clue/location matching
29:57 - changed: yet another puzzle (rollback)
33:07 - added: more iconic Portland landmarks
36:03 - integration testing is good!
41:38 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .
Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Labels:
debriefing,
gamecontrol,
PDX,
podcast,
spoilers,
WARTRON
Friday, August 24, 2012
Friday Flash Fiction: "Anchors Aweigh"
I'm still working on finishing that "Making Waves" short story, but I've already posted three parts of it to 512, and I don't want to spill any more. So I decided to try writing some backstory for the characters therein. Who knows? Maybe I'll turn it into a longer piece eventually.
Read "Anchors Aweigh" at 512 Words or Fewer
Read "Anchors Aweigh" at 512 Words or Fewer
Thursday, August 23, 2012
Postcard #58
From the "better late than never" file: this card from Alexandra actually arrived last month, but languished in the glovebox of our car while we finished up WarTron.
(Backstory: this was my 2010 birthday project!)
Labels:
37postcards
Tuesday, August 21, 2012
SnoutCast #131: WARTRON the Hard Way
This week, by listener request: an extra-long episode discussing behind-the-scenes ups and downs of WarTron GC! (Just to be clear, the request was for "a peek behind the curtain," not the extra length.)
[ Download mp3 - 51 MB ]
00:59 - "collaborative"
02:26 - MORE THAN TWO YEARS IN THE MAKING
06:32 - goal tracking
07:20 - On Inconvenient Selfishness
12:07 - poly-ticks?
16:20 - On Our Amazing Overachieving Volunteers
21:45 - over-communication is almost enough documentation
25:47 - On How Debug Code Saved the Finale
28:28 - last-minute changes at Keller Fountain and the Canby Ferry
39:57 - things we learned the hard way
46:16 - script shooting success!
50:01 - MOAR EVENTZ: Puzzle Hunt Calendar, BBSB's Ravenchase travelog, BANG 33 Rerun
52:24 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .
Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 51 MB ]
00:59 - "collaborative"
02:26 - MORE THAN TWO YEARS IN THE MAKING
06:32 - goal tracking
07:20 - On Inconvenient Selfishness
12:07 - poly-ticks?
16:20 - On Our Amazing Overachieving Volunteers
21:45 - over-communication is almost enough documentation
25:47 - On How Debug Code Saved the Finale
28:28 - last-minute changes at Keller Fountain and the Canby Ferry
39:57 - things we learned the hard way
46:16 - script shooting success!
50:01 - MOAR EVENTZ: Puzzle Hunt Calendar, BBSB's Ravenchase travelog, BANG 33 Rerun
52:24 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast .
Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Monday, August 20, 2012
Spam of the Day
Subject: Humongous bouncing boobies
When girls start disappearing, the Ass Collector became the prime suspect
[URL redacted]
The thing is, I wouldn't be surprised if someone in Hollywood is already developing this premise into a feature. (I'm sure it's already available as an "adult video.")
Labels:
urdoinitwrong
Friday, August 17, 2012
Friday Flash Fiction: "Price for Flight"
Yeah, just try and get this song out of your head now:
I apologize for nothing.
Read "Price for Flight" at 512 Words or Fewer
I apologize for nothing.
Read "Price for Flight" at 512 Words or Fewer
Thursday, August 16, 2012
Mysteries and Revelations
Linked for posterity: Matthew and Brendan's excellent(?) Monday Night Adventure.
As I said upon first hearing of this: "Welcome to Portland." :)
As I said upon first hearing of this: "Welcome to Portland." :)
Labels:
PDX,
thecakeisalie,
thisisnotaclue
Tuesday, August 14, 2012
SnoutCast #130: After WARTRON
A quick debriefing of the most recent Snout Game!
[ Download mp3 - 21 MB ]
00:59 - "high-resolution"
01:42 - on the goodness of WarTron
04:08 - comparative fuckupedness
06:27 - the show must go on... and be fun!
10:52 - join the Facebook group (if you're on Facebook)
11:14 - the proposed Boston re-cast in 2013
14:52 - making puzzles... together!
16:13 - for example, the Madonna Beads
20:03 - meanwhile, on the east coast...
21:38 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at snout.org/podcast .
Music: instrumentals from "Code Monkey" and "I Feel Fantastic" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - 21 MB ]
00:59 - "high-resolution"
01:42 - on the goodness of WarTron
04:08 - comparative fuckupedness
06:27 - the show must go on... and be fun!
10:52 - join the Facebook group (if you're on Facebook)
11:14 - the proposed Boston re-cast in 2013
14:52 - making puzzles... together!
16:13 - for example, the Madonna Beads
20:03 - meanwhile, on the east coast...
21:38 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at snout.org/podcast .
Music: instrumentals from "Code Monkey" and "I Feel Fantastic" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Labels:
gamecontrol,
PDX,
podcast,
WARTRON
Friday, August 10, 2012
Tuesday, August 07, 2012
SnoutCast #129: Cats Solve Every Problem
Title stolen from Myths Retold, one of DeeAnn's favorite blogs.
[ Download mp3 - ?? MB ]
00:58 - "feline-friendly"
01:10 - FREE to good home: this cat!
02:37 - Watch "The IT Crowd," you'll feel better about German cannibals
07:01 - childhood revelations about taxidermy
08:38 - a variety of household pets
10:56 - fish
13:41 - a ferret
19:23 - Ana's tortoise
22:19 - why cats?
27:40 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at snout.org/podcast .
Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
[ Download mp3 - ?? MB ]
00:58 - "feline-friendly"
01:10 - FREE to good home: this cat!
02:37 - Watch "The IT Crowd," you'll feel better about German cannibals
07:01 - childhood revelations about taxidermy
08:38 - a variety of household pets
10:56 - fish
13:41 - a ferret
19:23 - Ana's tortoise
22:19 - why cats?
27:40 - The End
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at snout.org/podcast .
Music: instrumentals from "Code Monkey" and "My Monkey" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Friday, August 03, 2012
Friday Flash Fiction: "Fallen Angel"
Oh, very well, if you insist: feel free to picture Linda and Joel as linked.
Read "Fallen Angel" at 512 Words or Fewer
Read "Fallen Angel" at 512 Words or Fewer
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