Tuesday, February 16, 2010

SnoutCast #7: Dungeons, Dragons, and Dealin' With It

Longest. Podcast. EVER So far.


[ Download mp3 - 59 MB ]

0:00:00 - Disclaimer, à la Better off Ted
0:02:14 - Belated trivia answer: Corby sculpted the final DRUID case design
0:02:59 - How is Dungeons & Dragons like The Game?
0:05:05 - Dragon Age: Origins (speaking of dragons...)
0:08:45 - Role-playing in different types of games (and Games)
0:11:00 - Debating stargate physics for no good reason
0:14:05 - Adjusting a game experience on the fly
0:17:46 - The meta-rule for D&D, when no rules are specified
0:18:32 - "Never have a door that's not actually a door"
0:20:48 - When is a clue not a clue?
0:25:15 - Curtis is an uncle!
0:26:03 - Why we always confirm our solutions
0:29:13 - One way to deliver semi-automated hints (Wonka, 1999)
0:30:45 - Why Team Snout prefers phone hints
0:32:19 - Just like clinical trials in the medical industry!
0:33:59 - Newspaper headlines lie!
0:36:57 - On not giving too much of a hint
0:40:09 - Funny stories about telephone problems
0:41:31 - Recording of the infamous "Tri-PEZ" call (Note: first dispatcher is Andrew, not Jeff)
0:45:09 - The Game is more than just puzzles; editorial considerations
0:48:33 - Plug: GC Summit 2010
0:49:20 - Info: Brooklynite seeks puzzle hunt interviewees
0:50:21 - Plug: DeeAnn at Ignite Portland 8 (March 3rd)
0:52:36 - Plug: Curtis published in 100 Stories for Haiti (March 4th)
0:54:23 - Plug: DASH 2 (April 24th)
0:54:53 - DeeAnn is quite contrary
0:56:13 - Steal this idea: The Accountant Game!
1:01:30 - Steal this idea: The Sports Draft Game!
1:03:32 - THE END

Music: instrumentals from "Code Monkey," "Chiron Beta Prime," "You Ruined Everything," and "The Future Soon" by Jonathan Coulton

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CKL DeeAnn
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