Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Wednesday, May 28, 2014

I had a great Memorial Day weekend

As shown in these spoiler-free photos, and one video:


http://goo.gl/FtyEY7

DeeAnn and I traveled to the Bay Area to visit friends and participate in a few different puzzle-hunt-ish events, including Team Snout's annual business meeting, volunteering for Shinteki Decathlon 9, playing the Cluekeeper "Stanford Puzzle Tour" with Larry Hosken, and attempting to "Escape from the Moon Base" (our first Real Escape Game experience) with Larry, Corby, Yuan, and Mike.

It was a great trip, albeit a little exhausting: was California always so brutally sunny? Or have we just grown accustomed to the Pacific Northwest?

Curtis

Wednesday, August 24, 2011

Renovation in Words and Pictures

(TL:DR - Worldcon was lots of fun!)

On Monday, DeeAnn and I returned home from our road trip to Renovation, the 69th World Science Fiction Convention. This was the first Worldcon we'd attended since Denvention in 2008, and all the new friends and connections we've made in the intervening three years really added to the experience.

The trip actually started last Monday, when my fellow VPXII grad Katrina and friend-of-a-friend Joe arrived in Portland. Katrina had driven down from Vancouver, BC, with a stop in Seattle to pick up Joe, and they spent the night so we'd all be well-rested for the long drive to Reno.

On our way out of Oregon the next day, we took a brief detour to Crater Lake. The water really is that blue, and reflects like a mirror when it's calm. Definitely worth visiting at least once:

 
 
 
 

WARNING: huge panorama below. Download at your own risk.

 

This bird was very disappointed that we didn't share our lunch with him.

 

We arrived Tuesday evening, dropped off Joe at his hotel, and then docked at the Peppermill, which author Jo Walton described as "the least authentic building I have ever seen." She was not wrong. I didn't feel the need to take any photos, but the Peppermill web site's "virtual tours" should give you some idea of how ridiculous it all was.

After a late dinner, a good night's sleep, and a breakfast of leftover pizza, we headed over to the convention center to pick up our badges and start the fun.

 

I won't give a full account of everything we did, partly because I can't remember it all at this point (though I did take notes, for tax purposes), and also because I didn't take many photos. We did meet up with several VP alums and instructors, including Steven Gould, who did a reading and Q&A at the library across the street. As you can see, he takes audience questions very seriously.

 

There were quite a few people in costume, including this woman. The photo below is from Thursday; the day before, she'd been dressed as the tenth Doctor. I didn't run into her again on subsequent days, but I'm sure she looked good.

(ADDENDUM: thanks to Brian for identifying JaneTorrey, and pointing out that she won Best in Show - Re-Creation at the Masquerade with her Na'vi costume. No wonder I didn't recognize her!)

 

We probably spent at least as much time hanging out with people as we did in panels. I'd been excited about the fact that there was an app for the convention schedule--imagine that, science fiction fans actually using technology--but it turned out to be buggy and unreliable, and by Sunday, DeeAnn and I had gone back to using our paper schedules.

 

The exhibit hall had several fan history displays, including a whole series of portrait photos from the 1990s. I still can't believe that was almost twenty years ago.

 
 

Worldcon is, by and large, focused on literature--as in books--but given the current state of pop culture, there was more than one panel where people talked about science fiction and fantasy in different media.

 

There was some kind of crazy plastic chair in the exhibit hall. Quite a few people sat on it to get their picture taken, but it looked kind of pointy and uncomfortable to me.

 
 

Speaking of George R. R. Martin, he was there, and a presenter at the Hugo Awards ceremony Saturday night. (Where Rachel Bloom and Seanan McGuire were robbed. Okay, end of rant.) You can watch the video online; if nothing else, skip to 1hr:31min for "The Garcia Moment."

 

To Chris Garcia's credit, he still showed up at his next scheduled panel, Kevin Standlee's Match Game SF--where the newly minted Hugo winner was upstaged by a nine-year-old girl. It happens.

 

Later on, I found myself at a party with Campbell winner Lev Grossman, where he let Keffy Kehrli try on the tiara.

 

Because the con officially ended on Sunday afternoon, we had plenty of time to dine with Hugo presenter Farah Mendlesohn and then do our own little dead-dog BarCon. That, plus the Tor and VP parties (on Thursday and Friday nights, respectively), were probably the highlights of my reconnecting with old friends and making new ones.

Oh, yeah, there was also a puppet show, which I helped usher.

It was a little difficult to emerge from the happy-shiny-fantastic Worldcon bubble and re-engage with the real world. I gather that others had similar issues.

 

On the drive home, we stopped in Central Point, Oregon, where DeeAnn encountered zombie bunnies made out of candy.

 

And now we're home for just a few days before heading off to PAX Prime. We took Katrina and Joe to breakfast and Powell's before they left, because you can't visit Portland and not go to Powell's. You just can't.

I am determined to finish the Kangaroo novel (perhaps even re-energized, though still a bit exhausted from travel), but that'll have to wait until next week.

Curtis

Tuesday, December 07, 2010

SnoutCast #44: "This Clue Is Not The Game"

To make up for our missing last week, here's an extra-flavor, extra-fun, extra-long episode to celebrate the return of DeeAnn. You're welcome.


[ Download mp3 - 51 MB ]

01:03 - "catholic"
02:29 - DeeAnn advances an unpopular viewpoint
03:03 - how is The Game like a wedding? (we seem to talk about this a lot)
05:46 - the Double Down sandwich exception
08:21 - free advice for first-time GCs
10:18 - "...unless you're making a turkey cake"
13:45 - how Team Snout GC sets goals and evaluates success
16:19 - let GC be GC
19:08 - puzzle quality is not a deal-breaker, Q.E.D.
20:47 - the super-importance of clear communications
24:23 - ("Cake of Arsenic" is the name of my Korn cover band)
28:30 - Listener Mail:
28:47 - ...from Brett, re: "Supplies!"
34:44 - ...from Alexandra, re: "The Muppet Movie Game Update"
39:17 - ...from Matt, re: "Ghost Patrol BANG Debriefing"
41:36 - sidebar: what is the plural of "shout out"?
42:58 - (this happens more often than you might imagine)
49:59 - Upcoming Events: Puzzled Pint (12/14, Portland), Iron Puzzler (?), GC Summit (?)
51:19 - (I'm sure someone will run an Inception Game at some point)
53:06 - wait for it...
55:05 - The End

Music: instrumentals from "Code Monkey" and "Chiron Beta Prime" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn Jasper

Thursday, October 28, 2010

Postcard #47


Riel and his wife Tiffany just moved to Portland recently. Mutual friend Shenly introduced us by e-mail, and we first met in person at Lucky Lab's weekly game night. I'm looking forward to spending more time with them. He's right about the bridges, by the way--they're awesome.

CKL

Monday, October 25, 2010

Towelbeast!

An amusing photo from a trip we took back in July:


That's what we found in the bathroom when we checked into our room at the Holiday Inn Express. Incidentally, HIE has become one of our favorite hotel chains; they always have good kitchenettes (mini-fridge, microwave oven, and counter space), hot breakfast in the morning and snacks at cocktail hour, and usually decent wi-fi. Road trippers take note.

CKL

Sunday, October 17, 2010

Kickboxing Baby

Earlier today, at dim sum with my sister's eight-month-old daughter:


That's my dad holding Kara while she tries to decide which of the strange new adults (Aunt DeeAnn or Uncle Curtis) she wants to get away from more.

CKL DeeAnn

Wednesday, October 13, 2010

Postcard #27


You stay classy, Ken and Jerry!

I also like how the Postal Service felt it necessary to include a warning about the insufficient postage--but still delivered the card. I guess I'll just owe them the sixteen cents?

CKL

Monday, September 20, 2010

CKL's "Wish You Were Here" Birthday Project

Next Friday, October 1st, is my 37th birthday. And, inspired by something our friend Linda did last year for her husband Brent's birthday, I'm asking you--my distant friends and family--to send me postcards to mark the occasion.

Since moving to Portland, the one thing I've missed the most is being around our friends. We love our new home, and we've met lots of cool and interesting people, but it's not quite the same. And regardless of how many new friends we make, we'd like to stay in touch with our old ones, too.

So I'm asking for a little slice of your life; a small, flat taste of where you live and what's special about it. We put a lot of thought into our decision to move to Portland, and I'd like to know about your current place of residence.

Are you in? Here's what to do:
  1. Find a postcard depicting something interesting in your town. It could be a local landmark, your favorite restaurant, or even a photograph you took (the USPS will mail just about anything with the right postage on it).

  2. Write a message starting with the words "I live here because..." Complete the sentence any way you like. Tell me what you love about where you live, or whatever it is that keeps you there.

  3. Address the postcard to:

    (Photo snapped by Igal Koshevoy at 30 Hour Day 2)

  4. Affix proper postage. A standard postcard* takes a single twenty-eight cent ($0.28) stamp to send by US Post.

  5. Mail it!

I'll scan all the postcards I receive, front and back, and post them to this blog. My goal is to collect thirty-seven postcards by the end of October. I'd love to get one from you!

ADDENDUM: To see the postcards I've gotten so far, look for the "37postcards" label on this blog.

ADDENDUM: Success! I received postcard #37 on October 21st--which, coincidentally, was my wife's birthday. Thanks to everyone who participated, and don't let this stop you from sending me a postcard anyway! I'll post 'em if you mail 'em. (See what I did there?)

P.S. As noted in SnoutCast #34, you do NOT need to send me a puzzle or encrypt your message in any way. Really, you don't. Just the postcard would be great. Okay. Thanks.

* Minimum size: 3-1/2 inches high by 5 inches long by 0.007 inch thick; maximum size: 6 inches long by 4-1/4 inches high.

CKL

Tuesday, July 27, 2010

SnoutCast #26: "Why YOU Should Run a Game"

Yes, you. I'm talking to you. You should run a puzzle hunt event. And here's why! (Apologies for the extra-long podcast this week, but we had a lot to say on this topic; also, many thanks to Scott for letting us re-use his original content.)


[ Download mp3 - 39 MB ]

00:59 - "scientific"
01:58 - as Jeff used to say: "Run more Games!"
04:07 - DeeAnn enjoys doing research
05:01 - Puzzalot blog post: "What's happening this year [2010]?"
06:35 - passing the SNAP baton (or not) to the next GC
08:22 - how Seattle differs from the SF bay area, Game community-wise
09:35 - why DASH may become an annual event (a hypothesis)
10:44 - yes, apparently we can talk about Dr. When, The Game (target: May 2011)
12:22 - the Microsoft Puzzle Hunt (MSPH) gap
14:42 - yay for Shinteki!
15:41 - available any time: 2-Tone Game
16:14 - investigating the claim that "no more [west coast] hunts this year...would be the first time there hasn't been a BANG, a Game, and a MSPH in the same year since the BANGs inception."
19:16 - diversity is good, QED
19:57 - try something new! e.g., 2-Tone Game, Puzzled Pint
20:50 - reviving the YABA Treasure Hunt
21:55 - Puzzle Hunt Forum poll: "Why aren't you running a Game?"
23:32 - ...current results: "Not enough time" and "Don't have a consistent team" have the most votes
24:31 - "There's important context here!"
25:19 - see also: Red's GC Summit talk
25:59 - DeeAnn explains how to get around "Not enough time"
28:18 - ...and how to deal with "Don't have a consistent team"
29:30 - Team Snout believes seven is the magic number for core GC
30:22 - (Yeah, Curtis doesn't speak French very well.)
33:55 - do what you like in your Game, q.v. Jan's GC Summit talk
35:48 - PRO TIP: they'll never miss what they didn't expect
37:12 - You should run a Game because it's FUN.
38:35 - "We're pathological?"
39:19 - all hobbies involve work, but they're still fun
41:19 - many thanks to Scott for Puzzalot and the Puzzle Hunt Forum!
43:15 - The End

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn

Tuesday, July 20, 2010

SnoutCast #25: "Puzzled Pint #1 Debrief"

In which we celebrate the success of the inaugural Puzzled Pint event in Portland, Oregon, and foreshadow the next event on August 10th!


[ Download mp3 - 26 MB ]

00:00 - Random Teaser™: a beastly insult
01:12 - "loving"
01:41 - what is Puzzled Pint?
02:53 - Curtis is a poor voice talent director, QED
04:12 - how it works, part 1: location puzzle on puzzledpint.com
05:28 - how it works, part 2: packet o' puzzles to solve in the pub
06:05 - declaring victory (or not)
07:03 - the low-key GC experience
09:31 - "an interesting experiment in growing a puzzle hunt community"
12:18 - cf. Stumptown Challenge, Urban Challenge
13:32 - speaking of "conference room" puzzle hunts...
15:13 - DeeAnn's favorite quote: "Weren't these supposed to be puzzles you can solve when you're drunk?"
15:41 - current slogan: Portland + puzzles + beer = Puzzled Pint
16:50 - as always, word-of-mouth is the best advertising
17:48 - hooking newbies, and Ian's GC Summit talk
20:46 - but, you know, putting up some flyers couldn't hurt
21:36 - yay for Puzzled Pint organizers Vic, Ana, and Matt!
22:29 - what Curtis and DeeAnn bring to the party (a hypothesis)
23:34 - Listener Mail x3
27:49 - The End

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn

Tuesday, June 29, 2010

Playing to Lose


I spent a good chunk of tonight at Vendetta, where local radio personalities Cort and Fatboy hosted the bi-weekly Portland Geek Trivia contest. I'm proud to say that I got every single goddamn Star Trek question correct, but I never had any illusions about my chances of winning the grand prize: a trip to San Diego Comic-Con, including passes, airfare, and hotel. (I did, however, sit at the same table as the big winner, Chris Walsh, and his stunned reaction after the announcement was priceless.)

The contest was divided into three rounds of twenty questions each. Teams were allowed, but only solo players could compete for the grand prize, and everyone at my table wanted that trip, so I was on my own. I had fun, but this is not how I prefer to play live trivia events, and here's why:

I'd rather play on a team, not just because more people are likely to know more of the answers among them, but because the discussion over ambiguous answers is a big part of the fun for me. I actually like it more when nobody knows the correct answer to a question, and we all have to make an effort to reason it out using incomplete subject matter knowledge. (This is probably also why I enjoy puzzle hunts.)

As an activity, it's not very interesting if you're just filling in the blanks with things that you pulled out of your brain, and which anyone could have found with a single Google search. It's more of a challenge when the correct answer is the result of some in-depth research, making a web lookup infeasible, and your only option is to deduce a reasonable answer from the given clues. (For example: given four John Williams movie scores, identify the one which did NOT win an Oscar. Unless you have encyclopedic knowledge of Academy Awards history, you'd have to take an educated guess.)

Back in the bay area, I competed for several years running in Project READ's annual Trivia Bee. I was on a team with some fellow Googlers, including a former Jeopardy! champion and a man who was, at one time, banned from comics trivia competition. We never won, but we were raising money for a good cause, and some of my favorite moments involved my teammates arguing about whether "Alaska" was the correct answer to a variety of geography questions.

Of course, from a purely competitive standpoint, it's better to just know the answers outright. I scored 20%, 40%, and 25% in each round tonight, respectively, which wasn't enough to place or win anything. But I was playing for the fun of it--hanging out with friends, enjoying free cake, pirate-people-watching, etc. And when I didn't know an answer, I did my best to supply an entertaining placeholder, so the folks scoring my sheet might at least get a laugh out of it. (Full name of character "Tetsuo" from anime film Akira? No idea... Tetsuo J. Smith, Esq.?)

Thank you and good night!

CKL

Tuesday, June 15, 2010

SnoutCast #20: "Toys vs. Games"

In which we come to absolutely no useful conclusions whatsoever. But hey, if you wanted something informative, you'd be scouring the web for that article on puzzles which DeeAnn still can't find. Just sayin'.


[ Download mp3 - 23 MB ]

00:00 - feline teaser: introducing Tye!
01:26 - "thoughtful"
02:25 - DeeAnn still can't find that article
03:26 - Curtis attempts to define "toy" and "game"
04:29 - ...like the Megaminx
05:39 - The Sims: toy or game?
07:03 - ...in which Jeff starves a Sim (on purpose)
07:30 - ...and DeeAnn starves a Sim (by accident)
08:46 - using board game pieces as toys, in theory
09:45 - and what about playing cards?
11:14 - Celebrities: a "pure" game, arguably
12:44 - DeeAnn's definitions of "toy" and "game" are much more concise
13:50 - is there a "game threshold" for structured activities?
14:19 - ...not for DeeAnn, the living counter-example!
14:53 - referencing Jesse Schell's DICE talk
15:34 - ...and Chore Wars
16:50 - we have cat toys... are there cat games?
18:22 - what about D&D?
19:43 - re: our current campaign...
21:35 - misanthropy FTW
23:20 - we'll talk more about D&D later
23:50 - is this a festival of lame? You tell us!
24:58 - The End

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn

Monday, May 10, 2010

SnoutCast #15 Preview

Check out the Humble Indie Bundle--pay what you want for five full computer games! This deal expires tomorrow morning.

(from DeeAnn, who donated more than the average bear)

DeeAnn