Showing posts with label gcsummit. Show all posts
Showing posts with label gcsummit. Show all posts

Wednesday, January 21, 2015

I am no longer the President

...of "Team Snout." But I am still the Captain of Team Snout. Confused? I'll explain.

My wife and I and our friends started running Stanford-style puzzle hunts, which were then known as "The Game," way back in 2001. At first it was all completely unofficial, and we never took in very much money in registration fees—all we wanted was to cover our material constructions costs. We didn't charge our players for our time and labor, or for any of the scouting, prototyping, or other exploratory work we did before calling a "go" and announcing the event. It was all for fun.

Then, in 2006, we got ambitious: we decided to put on a Harry Potter-themed event, including booking train rides to and from the event and making a freaking magic wand. This was going to cost a lot more than any of our previous Games. In fact, the overall budget was over $25,000, which also covered van rentals for every team and several meals along the way.

Boring tax information follows: If any one person on the team were to report that income on their personal tax returns (and yes, you do have to report all income, even if you spend it later—that's what "gross" means, and that's why you're taxed on the salary you eventually spend on rent and groceries and cats and Netflix), they'd be over the allowed "hobby income" deduction percentage (I think it's about 2% of AGI) and would have to pay several thousand dollars in additional taxes. And that's just not cool. (ETA: OK, so I don't really understand all the tax stuff. Ask DeeAnn if you want to know the details.)

The solution: we formed an unincorporated association in the state of California and registered it as an educational non-profit "to bring together those who are interested in... puzzle hunts, and to increase public awareness of the sport... by producing puzzle hunts." If you're interested, you can read the full Articles of Association for Team Snout (revised 2009).


And that worked really well. We were able to open a separate bank account for Game-related funds and file a separate tax return for the association. We hit a couple of bureaucratic hiccups along the way, but managed to defend our non-profit status and avoid paying the annual business/corporation fees (something like $800 in California). We ran two more Games after Hogwarts—Midnight Madness and WarTron—and co-sponsored several Game Control Summits with Shinteki.

However, now that DeeAnn and I—two out of three of the association's officers—no longer live in California, we've re-focused our Game-running efforts on other events and activities (Puzzled Pint, for one). The puzzling landscape has also changed significantly in the last few years, with escape rooms gaining popularity and weekend-long hunts declining. And there's always been name confusion, since we played Games as Team Snout before forming the association named "Team Snout" to run Games. To be frank, we've never been very diligent about the official-ness of it. It's all just for fun.

Last year, at our annual business meeting, we voted to dissolve the "Team Snout" association and follow the model used by many other groups and businesses who run events: to form up a legal entity when needed for a specific event, then disband afterward. We just weren't doing enough, continuously, to justify the additional overhead of maintaining the association.


Thanks to Bran McMillin for the modified logo :)

So "Team Snout" is no more. (I will continue to use the "Snout" name for personal purposes, as I have in the past, and hopefully remove some of the confusion that's existed around this.) We've donated our remaining funds—just over $1,000—to Elevate Tutoring, Bob Schaffer's California educational non-profit group, which continues to run puzzle hunts. You know, like ETPH3 - Zara's Big Adventure, which happens on January 31st and February 8th and can also be played online. Go check it out!

I can only speak for myself, but I was very happy with all we did as "Team Snout" and were able to do because we were an association. DeeAnn and I certainly learned a lot about forming legal entities, and if we ever decide we want to do it again for something else, we'll have the benefit of experience to help us get started. (Along those lines, if anyone has legal or tax questions about their own hobby groups, feel free to ask!)

What's next? Well, we and our many cohorts will continue to run Puzzled Pint, which may be adding two more cities in the next few months. Crazy! And I may have other big news to share soon, but let's not count our dinosaurs before they've hatched.

Curtis

Tuesday, February 18, 2014

SnoutCast #202: Erin Rhode

This week, we talk to Erin Rhode, leader of the writing team ("Alice Shrugged") for the 2014 MIT Mystery Hunt. See also: Erin's Q&A from the recent GC Summit!


[ Download mp3 ]

Show length: 51:50
File size: 49.8MB


What Else?

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Erin

Tuesday, March 12, 2013

SnoutCast #160: GC Summit 2013 Debrief

Some highlights from Game Control Summit 2013. Individual talk videos coming soon! Meanwhile, you can review the archived livestream or check out Corey Anderson's notes.


[ Download mp3 - 34 MB ]

00:59 - "educated"
02:38 - location, location, location
09:03 - thanks, Larry!
10:51 - re: Allen Cohn on Doctor When
15:43 - re: Amos Eshel on the 2013 MIT Mystery Hunt
17:59 - re: Bob Schaffer on Elevate Tutoring's charity hunts
22:07 - re: Curtis on the JoCo Cruise Crazy hunts
24:00 - re: Sean Gugler on JoCo Cruise Crazy puzzles
33:24 - e-mail gcsummit@snout.org if you want to present at GCS2014!
35:14 - you can still apply for WarTron: Boston (through Sunday, March 17th)!
36:55 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, November 06, 2012

SnoutCast #142: One and One and One is Three

If you're reading this in the United States and it's still Election Day and you haven't voted yet, GO VOTE.


[ Download mp3 - 21 MB ]

01:00 - "elective"
02:00 - (for the record: Mordin Solus)
02:55 - upcoming: The Hunt for Black Bart's Hidden Hoard...
04:21 - ...part of Come Out and Play SF 2012
06:46 - once again, GC Summit 2012 videos are online!
09:22 - "official" organizations for puzzle hunts?
11:36 - hooray for diversity
12:27 - hooray for Puzzle Hunt Calendar
14:17 - whence GC Summits?
17:27 - don't forget the National Puzzlers' League
20:10 - and then there's Puzzled Pint
21:13 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "You Ruined Everything" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn Jasper

Tuesday, October 23, 2012

SnoutCast #140: Back to the Summit

This week, Curtis finds out how much DeeAnn remembers from the Game Control Summit way back in January. Want to take the Dumb Quiz™ yourself? Go watch the videos first, then listen to this podcast and play along at home!


[ Download mp3 - 23 MB ]

01:00 - "teachable"
02:19 - GC Summit 2012 videos at snout.org/gcs2012
04:18 - play along with our Dumb Quiz™!
05:18 - Corey Anderson: "Running Someone Else's Game"
08:13 - Jett Jones: "WHO Re-Cast, Creator's Perspective"
09:13 - Bob Schaffer: "BAWHO Post-Mortem, Non-Creator's Perspective"
12:43 - Scott Blomquist: "Puzzle Theory 3: Designing for Portability"
14:41 - Linda Holman: "Shinteki Aquarius, Seven Years Later"
17:20 - Andy Rich: "MSPH14 Simulcast Post-Mortem"
19:28 - more GC stuff at snout.org/game/#gc
20:59 - (phonetic alphabet FAIL)
23:22 - The End

Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, January 31, 2012

SnoutCast #102: Of Summits and Letters

In which we do a dramatic reading of the Black Letter Game's answers to our listener questions, and then a quick recap of this year's Game Control Summit: Simulcast!


[ Download mp3 - 25 MB ]

00:59 - "diplomatic"
01:20 - The Black Letter Game has answered your questions...
02:58 - Where did the name for the Black Letter Game come from?
03:41 - How many individuals are "GC" for this Game?
04:47 - How does the extreme secrecy enhance the player's experience?
05:01 - How are you playtesting the puzzles?
06:15 - How will you know this enterprise has been successful?
07:05 - GC Summit recap...
10:36 - Corey Anderson on "Running Someone Else's Game"
12:58 - Jett Jones and Bob Schaffer on re-casting the WHO Game
14:17 - Scott Blomquist on designing portable puzzles
14:50 - Linda Holman on re-running Shinteki Aquarius seven years later
16:28 - Andy Rich on simulcasting Microsoft Puzzlehunt 14
22:37 - upcoming events: volunteer for Doctor When playtest (2/11-12), Shinteki Field Trip: Disneyland (2/25), Iron Puzzler (3/3-4); more at PuzzleHuntCalendar.com
26:31 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!

Music: instrumentals from "Code Monkey" and "Shop Vac" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, January 03, 2012

SnoutCast #98: 2012-Q1 Hunts Preview

In which we owe a huge debt of gratitude to Dan Egnor and PuzzleHuntCalendar.com (self-plug: hear our interview with Dan in SnoutCast #76: "One Calendar To Rule Them All" )! Also: NSFW language, but you knew that.


[ Download mp3 - 28 MB ]

00:59 - "prescient" (not "omniscient")
03:21 - "Remember when...they were sacrificing blood from their penises a lot?"
06:15 - January 10th: Puzzled Pint
10:02 - January 13th-15th: MIT Mystery Hunt (plus online "mini-recast" later)
11:25 - January 28th: Game Control Summit
15:30 - February 11th-12th: Doctor When playtest
18:09 - February 25th: Shinteki Field Trip Disneyland Redux (original event recapped in our pilot episode)
21:08 - March 3rd-4th: Iron Puzzler (hear our debrief of IP 2011)
25:37 - "Nobody had to wear a penis, thank God."
30:28 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!

Music: instrumentals from "Code Monkey" and "The Future Soon" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

Curtis DeeAnn

Tuesday, May 31, 2011

SnoutCast #67: "Misc."

Big news: videos of all the GC Summit 2011 talks are now online! Go check 'em out!


[ Download mp3 - 19 MB ]

00:58 - Where's DeeAnn?
01:23 - GC Summit 2011 talk videos are now online!
04:33 - more stuff on Team Snout's Game page
07:28 - Curtis reads his "Open Letter to Aspiring GCs" from 2005
12:49 - Listener Mail: Jesse tells us about glory holes, Don Luskin's new book
16:06 - why you should watch the GC Summit 2011 talks
18:11 - hey, what's on PuzzleHuntCalendar.com?
20:00 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL

Tuesday, February 22, 2011

SnoutCast #53: "GC Summit 2011 Panel: MY FIRST GAME"

And now, for your listening pleasure: a complete audio recording of the "My First Game" panel discussion (~40mins) from this year's Game Control Summit. Video will be online soon!

The panelists were:

[ Download mp3 - 45 MB ]

00:59 - "colloquial"
02:47 - "My First Game" panel discussion
03:08 - Introductions
07:00 - How did you find out about "The Game" and get involved?
16:15 - How did your expectations compare with the first event you played?
20:52 - Justin's show and tell: marble maze clue from Megahard (2000)
24:08 - (continuing with first-Game expectation vs. reality...)
29:23 - Dann's true confessions: broken bones in Justice Unlimited (2004)
32:49 - What has kept you playing and involved in the Game community?
46:47 - Upcoming Events: Iron Puzzler (2/26-27), DASH 3 (4/30)
48:10 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast !

Music: instrumentals from "Code Monkey" and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn

Tuesday, February 15, 2011

SnoutCast #52: "Game Control Summit 2011 Debrief"

Slides and videos of this year's GC Summit talks will be online Real Soon Now. Until then, you can listen to us blather about how great the event was!


[ Download mp3 - 26 MB ]

00:59 - "conscientious"
02:10 - get well soon, Cary
04:13 - Happy post-Valentine's Day, everyone!
04:44 - anyway, about the GC Summit talks...
06:16 - Bill Jonesi: "Gimmick Car Rallyes"
08:49 - Curtis Chen: "Everything I Need To Know About Running The Game, I Have Learned From Running The Game"
15:04 - Larry Hosken: "Too Hectic: 2-Tone as an Overnight Game"
16:28 - Sean Gugler: "Case Study of a Puzzle: from Concept to Completion"
18:16 - Allen Cohn: "Run More Games: The Doctor When Solution"
21:32 - Panel Discussion: "My First Game"
25:37 - YOU can make glass tubes
27:50 - The End

Got a comment or question? E-mail podcast@snout.org or comment at snout.org/podcast !

Music: instrumentals from "Code Monkey and "A Talk with George" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn