In which we finish talking with Lisa Long about her London Game!
[ Download mp3 - 20 MB ]
00:54 - Part 2: The Exciting Conclusion!
01:10 - how London GC used Twitter
02:03 - yet another Hogwarts Game war story
02:26 - did players care about the theme/plot?
04:20 - pre-clues and such
06:15 - only Game Control thought that was funny
07:28 - from start to finish
08:38 - building a puzzle community in London
09:02 - new mailing list: the_game_uk
09:50 - division of labor and ownership idiosyncrasies
11:45 - what's special about London?
13:49 - working with local businesses
15:55 - how teams responded to the story
18:07 - PLUG: BBC's "The Code" game (Lisa says "It's awesome!")
19:40 - don't you forget about PuzzleHuntCalendar.com
21:15 - The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "Skullcrusher Mountain" by Jonathan Coulton
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