[ Download mp3 - 27 MB ]
00:00 - Last-Part-First Teaser™: inconsequential entrapment
01:23 - "supportive"
01:46 - solution to SnoutCast #17 "Codes" puzzle
02:19 - (re-using sounds from Justice Unlimited)
03:17 - contest entry #1: "Don't get even—stay odd." (Brett)
03:55 - contest entry #2: "That's unusual; let's ignore it!" (Corby)
05:09 - "They're both winners!" Congratulations!
06:14 - let's talk about Shinteki Decathlon 6
06:50 - no spoilers!
08:43 - re-run?
09:38 - rule #1: Don't be a dick.
10:12 - scoring with points, not timing
11:42 - have the palmpilots always been called LEON?
13:01 - starting activity: non-duck konundrum
17:04 - walking portion: mini-puzzle clusters
19:55 - different folks make different types of puzzles
21:45 - "does that code sheet have the right semaphore letters?"
22:21 - bonus puzzles
23:45 - the enduring pizza analogy
24:25 - let's do it again!
25:36 - maintaining a >1 fun-to-travel ratio
27:28 - Next Week: Toys vs. Games
27:57 - Upcoming: Puzzle Pursuit, June 26th, San Diego
28:11 - want to help with DASH 3 next spring? e-mail gcs@playdash.org
29:27 - The End
Music: instrumentals from "Code Monkey" and "I Feel Fantastic" by Jonathan Coulton
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2 comments:
In the first Shinteki Decathlon, the program currently known as LEON was instead called ZEUS. For Shinteki Untamed, it was WOLF. Aquarius was before my time (but a name change from FLOW to WOLF would have been aesthetically pleasing and FLOW is a pretty good description of what LEON controls).
Jackpot was the first JPT/Shinteki event that used the device, and for that it was called NEO. I *think* Aquarius used the same name for it, but I don't recall for certain, and as we playtested that one, I didn't get to keep any of the materials so I can't double check.
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