This episode title may be more amusing if you imagine Rob Schneider saying it in a singsongy voice.
[ Download mp3 - 27 MB ]
00:59 - "lazy"
01:18 - the Ignite talk in question
02:06 - topic prompted by Iron Puzzler
02:55 - how we make our puzzles for Puzzled Pint
05:29 - the two things that help us finish our puzzles
07:49 - Ideas are cheap; playtesting is essential
11:42 - 3 steps: concept, implementation, playtesting (lather, rinse, repeat)
14:30 - do NOT wait for inspiration
16:43 - using playtesting as leverage to move yourself forward
19:30 - starting points for puzzles: encoding vs. activity
20:55 - group vs. individual prototyping
27:04 - "Let me sum up."
29:19 - The End
(In case you're wondering, yes, Jasper did eventually get fed, despite his bad behavior.)
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from "Code Monkey" and "I Crush Everything" by Jonathan Coulton
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Wait, so this ham & pea breakfast risotto was made with coconut cream? crazytown!
ReplyDeleteFor me, the big question is "how do know if this [puzzle, game, activity] is fun?"