Tuesday, March 15, 2011

SnoutCast #56: "Summer Reruns"

Other than Running More Games, what are some ways to let more people play in puzzle hunt events? This week, DeeAnn and Curtis talk* about reruns, simulcasts, and hypothetical Game Kits.

* You'd think we would have more conclusions to offer, given how long we blather on, but... Sorry. No. Maybe you have ideas? Send us some feedback!


[ Download mp3 - 49 MB ]

01:00 - "repetitive"
01:35 - topic inspired by Shinteki Aquarius Remix: how to allow more people to play Games?
04:09 - people have suggested re-running Games
05:45 - other solutions, NOT including raising the price
08:09 - simply allow more players in a given Game?
10:34 - bottlenecks in Midnight Madness
12:38 - limiting event size in Hogwarts Game
14:58 - the live-theater analogy
18:38 - what about a "Hogwarts Game Kit?"
20:45 - quick recap of options being discussed
21:34 - looking up past Games on the Internet
25:02 - Gamers mostly like to follow the rules... mostly
27:16 - what would be in a "Game Kit?"
33:21 - intellectual property rathole
37:28 - simulcasts!
39:39 - getting over puzzle creation anxiety
42:19 - enumerating specific problems with each option
46:20 - the movie-production analogy
51:25 - Next Week: Iron Puzzler 2011 Debrief
51:49 - upcoming events: Puzzled Pint (3/15, Portland); DASH (4/30, various cities); Shinteki Aquarius Remix (5/14, bay area); World Henchmen Game (6/17-19, Seattle); BANG 28 (7/9, bay area).
53:11 - The End

Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast !

Music: instrumentals from "Code Monkey" and "Re: Your Brains" by Jonathan Coulton

[ Subscribe to SnoutCast / iTunes link ]

CKL DeeAnn

1 comment: