Tuesday, May 04, 2010

SnoutCast #14: "VG vs. BG"

Show notes? We don't need no stinkin' show notes.


[ Download mp3 - 30 MB ]

00:00 - Start
31:13 - End

Music: instrumentals from "Code Monkey" and "First of May" by Jonathan Coulton

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CKL DeeAnn

2 comments:

  1. 01:00 - Sleep is for the weak
    02:00 - Totally not talking about The Game.
    03:00 - Inconsistent nerd rage
    04:00 - "Least-Prepared Podcast Ever"
    05:00 - Video arcades through the eyes of a bookworm
    06:00 - "They didn't deserve to die!"
    07:00 - Stealth games vs Shooters
    08:00 - "All I'm doin' is hittin' guys with baseball bats"
    09:00 - Beating the crap out of your friends: a worthy goal
    10:00 - Wii Boxing? Absolutely!
    11:00 - Early video gaming: Blip vs Blip!
    12:00 - Reading documentation is for dorks (or boardgamers)
    13:00 - Video game documentation is even less useful
    14:00 - Playtesting is a wonderful thing
    15:00 - Revision control for computer games is weird
    16:00 - Console gamers don't understand "patches"
    17:00 - Downloadable content and discontents
    18:00 - Foreshadowing: Sean will totally talk about videogame programming
    19:00 - Boardgames are fault-tolerant, thanks to rocks
    20:00 - Boardgames are adaptable, e.g., Candyland on fire
    21:00 - "Even if we were to talk about, say, Halo."
    22:00 - In some videogames, you can choose your goal
    23:00 - In D&D, the DM wins by losing
    24:00 - Imperfect football comparison
    25:00 - "You have to be fair."
    26:00 - That cooperative LotR boardgame
    27:00 - Boardgames are generally about beating
    28:00 - Realism in videogames despite zombies
    29:00 - Boardgames are a little more social than the undead
    30:00 - Upcoming events: BAPHL, Shinteki, San Diego
    31:00 - Tina C

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  2. Thanks, Larry, for picking up the slack while I was under the weather. But now you've set a dangerous precedent...

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